Watkins, R. (2016). Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity.
Chicago Style (17th ed.) CitationWatkins, Ryan. Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity. 2016.
MLA (9th ed.) CitationWatkins, Ryan. Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity. 2016.
Warning: These citations may not always be 100% accurate.