Feng, J., & Newton, P. (2016). Unreal Engine 4 AI Programming Essentials: Create Responsive and Intelligent Game AI Using Blueprints in Unreal Engine 4.
Chicago Style (17th ed.) CitationFeng, Jie, and Peter Newton. Unreal Engine 4 AI Programming Essentials: Create Responsive and Intelligent Game AI Using Blueprints in Unreal Engine 4. 2016.
MLA (9th ed.) CitationFeng, Jie, and Peter Newton. Unreal Engine 4 AI Programming Essentials: Create Responsive and Intelligent Game AI Using Blueprints in Unreal Engine 4. 2016.
Warning: These citations may not always be 100% accurate.