Unreal Engine 4 Scripting with C++ Cookbook : Get the Best Out of Your Games by Scripting Them Using UE4
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| Title: | Unreal Engine 4 Scripting with C++ Cookbook : Get the Best Out of Your Games by Scripting Them Using UE4 |
|---|---|
| Description: | Get the best out of your games by scripting them using UE4Key Features[•] A straightforward and easy-to-follow format[•] A selection of the most important tasks and problems[•] Carefully organized instructions to solve problems efficiently[•]Clear explanations of what you did[•] Solutions that can be applied to solve real-world problemsBook DescriptionUnreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.What you will learn[•] Build function libraries (Blueprints) containing reusable code to reduce upkeep[•] Move low-level functions from Blueprint into C++ to improve performance[•] Abstract away complex implementation details to simplify designer workflows[•] Incorporate existing libraries into your game to add extra functionality such as hardware integration[•] Implement AI tasks and behaviors in Blueprints and C++[•] Generate data to control the appearance and content of UI elementsWho this book is forThis book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. |
| Authors: | Stephen Whittle, William Sherif |
| Resource Type: | eBook. |
| Subjects: | C++ (Computer program language), UnrealScript (Computer program language), Video games--Programming, Video games--Design |
| Categories: | COMPUTERS / Design, Graphics & Media / Video & Animation, COMPUTERS / Programming / Games, COMPUTERS / Languages / C++ |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
|---|---|
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| Items | – Name: Title Label: Title Group: Ti Data: Unreal Engine 4 Scripting with C++ Cookbook : Get the Best Out of Your Games by Scripting Them Using UE4 – Name: Abstract Label: Description Group: Ab Data: Get the best out of your games by scripting them using UE4Key Features[•] A straightforward and easy-to-follow format[•] A selection of the most important tasks and problems[•] Carefully organized instructions to solve problems efficiently[•]Clear explanations of what you did[•] Solutions that can be applied to solve real-world problemsBook DescriptionUnreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.What you will learn[•] Build function libraries (Blueprints) containing reusable code to reduce upkeep[•] Move low-level functions from Blueprint into C++ to improve performance[•] Abstract away complex implementation details to simplify designer workflows[•] Incorporate existing libraries into your game to add extra functionality such as hardware integration[•] Implement AI tasks and behaviors in Blueprints and C++[•] Generate data to control the appearance and content of UI elementsWho this book is forThis book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Stephen+Whittle%22">Stephen Whittle</searchLink><br /><searchLink fieldCode="AR" term="%22William+Sherif%22">William Sherif</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22C%2B%2B+%28Computer+program+language%29%22">C++ (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22UnrealScript+%28Computer+program+language%29%22">UnrealScript (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Programming%22">Video games--Programming</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Design%2C+Graphics+%26+Media+%2F+Video+%26+Animation%22">COMPUTERS / Design, Graphics & Media / Video & Animation</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Programming+%2F+Games%22">COMPUTERS / Programming / Games</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Languages+%2F+C%2B%2B%22">COMPUTERS / Languages / C++</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.81526 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: C++ (Computer program language) Type: general – SubjectFull: UnrealScript (Computer program language) Type: general – SubjectFull: Video games--Programming Type: general – SubjectFull: Video games--Design Type: general Titles: – TitleFull: Unreal Engine 4 Scripting with C++ Cookbook : Get the Best Out of Your Games by Scripting Them Using UE4 Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Stephen Whittle – PersonEntity: Name: NameFull: William Sherif – PersonEntity: Name: NameFull: Stephen Whittle – PersonEntity: Name: NameFull: William Sherif IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2016 – D: 18 M: 11 Type: profile Y: 2016 Identifiers: – Type: isbn-print Value: 9781785885549 – Type: isbn-electronic Value: 9781785884689 Titles: – TitleFull: Unreal Engine 4 Scripting with C++ Cookbook : Get the Best Out of Your Games by Scripting Them Using UE4 Type: main |
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