War Games : Memory, Militarism and the Subject of Play
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| Title: | War Games : Memory, Militarism and the Subject of Play |
|---|---|
| Description: | Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles? |
| Authors: | Philip Hammond, Holger Pötzsch |
| Resource Type: | eBook. |
| Subjects: | Video games--Social aspects, War video games--Social aspects, War--Computer simulation--Social aspects, Video games industry |
| Categories: | SOCIAL SCIENCE / Media Studies, COMPUTERS / Design, Graphics & Media / General, GAMES & ACTIVITIES / Video & Mobile |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: War Games : Memory, Militarism and the Subject of Play – Name: Abstract Label: Description Group: Ab Data: Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles? – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Philip+Hammond%22">Philip Hammond</searchLink><br /><searchLink fieldCode="AR" term="%22Holger+Pötzsch%22">Holger Pötzsch</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+games--Social+aspects%22">Video games--Social aspects</searchLink><br /><searchLink fieldCode="DE" term="%22War+video+games--Social+aspects%22">War video games--Social aspects</searchLink><br /><searchLink fieldCode="DE" term="%22War--Computer+simulation--Social+aspects%22">War--Computer simulation--Social aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games+industry%22">Video games industry</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Design%2C+Graphics+%26+Media+%2F+General%22">COMPUTERS / Design, Graphics & Media / General</searchLink><br /><searchLink fieldCode="ZK" term="%22GAMES+%26+ACTIVITIES+%2F+Video+%26+Mobile%22">GAMES & ACTIVITIES / Video & Mobile</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=2319520 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 793.92 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Video games--Social aspects Type: general – SubjectFull: War video games--Social aspects Type: general – SubjectFull: War--Computer simulation--Social aspects Type: general – SubjectFull: Video games industry Type: general Titles: – TitleFull: War Games : Memory, Militarism and the Subject of Play Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Philip Hammond – PersonEntity: Name: NameFull: Holger Pötzsch – PersonEntity: Name: NameFull: Philip Hammond – PersonEntity: Name: NameFull: Holger Pötzsch IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2020 – D: 24 M: 01 Type: profile Y: 2020 Identifiers: – Type: isbn-print Value: 9781501351150 – Type: isbn-print Value: 9781501382529 – Type: isbn-electronic Value: 9781501351174 – Type: isbn-electronic Value: 9781501351167 Titles: – TitleFull: War Games : Memory, Militarism and the Subject of Play Type: main |
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