Real-Time Shader Programming
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| Title: | Real-Time Shader Programming |
|---|---|
| Description: | Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. • Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9• Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting• Maintains an updated version of the detailed shader reference section at www.directx.com• Teaches the latest shader programming techniques for high-performance real-time 3D graphics |
| Authors: | Ron Fosner |
| Resource Type: | eBook. |
| Subjects: | Three-dimensional imaging, Computer graphics, Real-time data processing, Three-dimensional display systems |
| Categories: | COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Languages / General |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
|---|---|
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| Items | – Name: Title Label: Title Group: Ti Data: Real-Time Shader Programming – Name: Abstract Label: Description Group: Ab Data: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. • Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9• Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting• Maintains an updated version of the detailed shader reference section at www.directx.com• Teaches the latest shader programming techniques for high-performance real-time 3D graphics – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ron+Fosner%22">Ron Fosner</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Three-dimensional+imaging%22">Three-dimensional imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Real-time+data+processing%22">Real-time data processing</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+display+systems%22">Three-dimensional display systems</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Software+Development+%26+Engineering+%2F+Computer+Graphics%22">COMPUTERS / Software Development & Engineering / Computer Graphics</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Languages+%2F+General%22">COMPUTERS / Languages / General</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 006.693 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Three-dimensional imaging Type: general – SubjectFull: Computer graphics Type: general – SubjectFull: Real-time data processing Type: general – SubjectFull: Three-dimensional display systems Type: general Titles: – TitleFull: Real-Time Shader Programming Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ron Fosner – PersonEntity: Name: NameFull: Ron Fosner IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2003 – D: 04 M: 02 Type: profile Y: 2014 Identifiers: – Type: isbn-print Value: 9781558608535 – Type: isbn-electronic Value: 9780080515908 Titles: – TitleFull: Real-Time Shader Programming Type: main |
| ResultId | 1 |