Real-Time Shader Programming

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Bibliographic Details
Title: Real-Time Shader Programming
Description: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. • Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9• Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting• Maintains an updated version of the detailed shader reference section at www.directx.com• Teaches the latest shader programming techniques for high-performance real-time 3D graphics
Authors: Ron Fosner
Resource Type: eBook.
Subjects: Three-dimensional imaging, Computer graphics, Real-time data processing, Three-dimensional display systems
Categories: COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Languages / General
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 240302
RelevancyScore: 985
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 985.343994140625
IllustrationInfo
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  Data: Real-Time Shader Programming
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  Label: Description
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  Data: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. • Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9• Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting• Maintains an updated version of the detailed shader reference section at www.directx.com• Teaches the latest shader programming techniques for high-performance real-time 3D graphics
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 006.693
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Three-dimensional imaging
        Type: general
      – SubjectFull: Computer graphics
        Type: general
      – SubjectFull: Real-time data processing
        Type: general
      – SubjectFull: Three-dimensional display systems
        Type: general
    Titles:
      – TitleFull: Real-Time Shader Programming
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Ron Fosner
      – PersonEntity:
          Name:
            NameFull: Ron Fosner
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2003
            – D: 04
              M: 02
              Type: profile
              Y: 2014
          Identifiers:
            – Type: isbn-print
              Value: 9781558608535
            – Type: isbn-electronic
              Value: 9780080515908
          Titles:
            – TitleFull: Real-Time Shader Programming
              Type: main
ResultId 1