Rethinking Virtual Places
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| Title: | Rethinking Virtual Places |
|---|---|
| Description: | How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. |
| Authors: | Erik M. Champion |
| Resource Type: | eBook. |
| Subjects: | Cyberspace, Video games--Design, Environmental psychology, Human-computer interaction, Virtual reality--Philosophy |
| Categories: | COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Interactive & Multimedia, EDUCATION / Teaching / Subjects / Arts & Humanities |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
|---|---|
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| Items | – Name: Title Label: Title Group: Ti Data: Rethinking Virtual Places – Name: Abstract Label: Description Group: Ab Data: How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Erik+M%2E+Champion%22">Erik M. Champion</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Cyberspace%22">Cyberspace</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Environmental+psychology%22">Environmental psychology</searchLink><br /><searchLink fieldCode="DE" term="%22Human-computer+interaction%22">Human-computer interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality--Philosophy%22">Virtual reality--Philosophy</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Software+Development+%26+Engineering+%2F+Computer+Graphics%22">COMPUTERS / Software Development & Engineering / Computer Graphics</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Interactive+%26+Multimedia%22">COMPUTERS / Interactive & Multimedia</searchLink><br /><searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Teaching+%2F+Subjects+%2F+Arts+%26+Humanities%22">EDUCATION / Teaching / Subjects / Arts & Humanities</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 004.019 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Cyberspace Type: general – SubjectFull: Video games--Design Type: general – SubjectFull: Environmental psychology Type: general – SubjectFull: Human-computer interaction Type: general – SubjectFull: Virtual reality--Philosophy Type: general Titles: – TitleFull: Rethinking Virtual Places Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Erik M. Champion – PersonEntity: Name: NameFull: Erik M. Champion IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2021 – D: 24 M: 11 Type: profile Y: 2021 Identifiers: – Type: isbn-print Value: 9780253058348 – Type: isbn-print Value: 9780253058355 – Type: isbn-electronic Value: 9780253058362 – Type: isbn-electronic Value: 9780253058379 Titles: – TitleFull: Rethinking Virtual Places Type: main |
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