Rethinking Virtual Places

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Title: Rethinking Virtual Places
Description: How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.
Authors: Erik M. Champion
Resource Type: eBook.
Subjects: Cyberspace, Video games--Design, Environmental psychology, Human-computer interaction, Virtual reality--Philosophy
Categories: COMPUTERS / Software Development & Engineering / Computer Graphics, COMPUTERS / Interactive & Multimedia, EDUCATION / Teaching / Subjects / Arts & Humanities
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 3072270
RelevancyScore: 1103
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1103.19409179688
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  Data: Rethinking Virtual Places
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  Data: How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.
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  Data: <searchLink fieldCode="DE" term="%22Cyberspace%22">Cyberspace</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Environmental+psychology%22">Environmental psychology</searchLink><br /><searchLink fieldCode="DE" term="%22Human-computer+interaction%22">Human-computer interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality--Philosophy%22">Virtual reality--Philosophy</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 004.019
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Cyberspace
        Type: general
      – SubjectFull: Video games--Design
        Type: general
      – SubjectFull: Environmental psychology
        Type: general
      – SubjectFull: Human-computer interaction
        Type: general
      – SubjectFull: Virtual reality--Philosophy
        Type: general
    Titles:
      – TitleFull: Rethinking Virtual Places
        Type: main
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          Name:
            NameFull: Erik M. Champion
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2021
            – D: 24
              M: 11
              Type: profile
              Y: 2021
          Identifiers:
            – Type: isbn-print
              Value: 9780253058348
            – Type: isbn-print
              Value: 9780253058355
            – Type: isbn-electronic
              Value: 9780253058362
            – Type: isbn-electronic
              Value: 9780253058379
          Titles:
            – TitleFull: Rethinking Virtual Places
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