Research Anthology on Developments in Gamification and Game-Based Learning

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Title: Research Anthology on Developments in Gamification and Game-Based Learning
Description: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students'communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Authors: Information Resources Management Association
Resource Type: eBook.
Subjects: Gamification--Research, Educational games--Research, Video games in education--Research
Categories: EDUCATION / Computers & Technology, EDUCATION / Curricula, EDUCATION / Teaching / General
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 3106973
RelevancyScore: 1110
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1109.74133300781
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  Data: Research Anthology on Developments in Gamification and Game-Based Learning
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  Data: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students'communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
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  Data: <searchLink fieldCode="DE" term="%22Gamification--Research%22">Gamification--Research</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games--Research%22">Educational games--Research</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games+in+education--Research%22">Video games in education--Research</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 371.337
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Gamification--Research
        Type: general
      – SubjectFull: Educational games--Research
        Type: general
      – SubjectFull: Video games in education--Research
        Type: general
    Titles:
      – TitleFull: Research Anthology on Developments in Gamification and Game-Based Learning
        Type: main
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            NameFull: Information Resources Management Association
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            NameFull: Information Resources Management Association
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2022
            – D: 29
              M: 11
              Type: profile
              Y: 2021
          Identifiers:
            – Type: isbn-print
              Value: 9781668437100
            – Type: isbn-electronic
              Value: 9781668437117
            – Type: isbn-electronic
              Value: 9781668437124
          Titles:
            – TitleFull: Research Anthology on Developments in Gamification and Game-Based Learning
              Type: main
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