Research Anthology on Developments in Gamification and Game-Based Learning
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| Title: | Research Anthology on Developments in Gamification and Game-Based Learning |
|---|---|
| Description: | Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students'communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education. |
| Authors: | Information Resources Management Association |
| Resource Type: | eBook. |
| Subjects: | Gamification--Research, Educational games--Research, Video games in education--Research |
| Categories: | EDUCATION / Computers & Technology, EDUCATION / Curricula, EDUCATION / Teaching / General |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
|---|---|
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| Items | – Name: Title Label: Title Group: Ti Data: Research Anthology on Developments in Gamification and Game-Based Learning – Name: Abstract Label: Description Group: Ab Data: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students'communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Information+Resources+Management+Association%22">Information Resources Management Association</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Gamification--Research%22">Gamification--Research</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+games--Research%22">Educational games--Research</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games+in+education--Research%22">Video games in education--Research</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Computers+%26+Technology%22">EDUCATION / Computers & Technology</searchLink><br /><searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Curricula%22">EDUCATION / Curricula</searchLink><br /><searchLink fieldCode="ZK" term="%22EDUCATION+%2F+Teaching+%2F+General%22">EDUCATION / Teaching / General</searchLink> |
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| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 371.337 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Gamification--Research Type: general – SubjectFull: Educational games--Research Type: general – SubjectFull: Video games in education--Research Type: general Titles: – TitleFull: Research Anthology on Developments in Gamification and Game-Based Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Information Resources Management Association – PersonEntity: Name: NameFull: Information Resources Management Association IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2022 – D: 29 M: 11 Type: profile Y: 2021 Identifiers: – Type: isbn-print Value: 9781668437100 – Type: isbn-electronic Value: 9781668437117 – Type: isbn-electronic Value: 9781668437124 Titles: – TitleFull: Research Anthology on Developments in Gamification and Game-Based Learning Type: main |
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