Computer Games: Learning Objectives, Cognitive Performance and Effects on Development

Saved in:
Bibliographic Details
Title: Computer Games: Learning Objectives, Cognitive Performance and Effects on Development
Description: There is wide interest in the potential of'serious'video games as vehicles for learning. Especially in the health education domain, there are now many reports of the use of video games intended to produce changes in players'knowledge, attitudes or behaviors that will transfer to'real life'settings outside the context of the game. The authors of this book analyze the learning models implicit in health games described in the literature, and relates these to established learning models in order to illustrate the nature of the gaps between current game designs and relevant learning theory and technology. This analysis provides a systematic framework for identifying principles of game design that are soundly based both in theory and research evidence. Examples are provided from recent game designs. This book also reports on whether computer games can be put to good use for mathematics educational purposes for young teenagers. The authors believe that computer games can be used as a complement for making routine practice more varied, more enjoyable and more effective. In addition, digital epistemic games are computer-based games that mediate mental, intellectual, knowledge-oriented activities. This book presents a strategy for how to analyze digital epistemic games. Other chapters in this book investigate the relationship between video game play and dreams and the emergence of Massively Multiplayer Online Games (MMOGs) in the past decade.
Authors: Soria, Agustin, Maldonado, Julián
Resource Type: eBook.
Subjects: Video games--Design, Video games--Programming, Video games--Research
Categories: GAMES & ACTIVITIES / Video & Mobile
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 333744
RelevancyScore: 1031
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1031.17456054688
IllustrationInfo
ImageInfo – Size: thumb
  Target: https://rps2images.ebscohost.com/rpsweb/othumb?id=NL$333744$PDF&s=r
– Size: medium
  Target: https://rps2images.ebscohost.com/rpsweb/othumb?id=NL$333744$PDF&s=d
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Computer Games: Learning Objectives, Cognitive Performance and Effects on Development
– Name: Abstract
  Label: Description
  Group: Ab
  Data: There is wide interest in the potential of'serious'video games as vehicles for learning. Especially in the health education domain, there are now many reports of the use of video games intended to produce changes in players'knowledge, attitudes or behaviors that will transfer to'real life'settings outside the context of the game. The authors of this book analyze the learning models implicit in health games described in the literature, and relates these to established learning models in order to illustrate the nature of the gaps between current game designs and relevant learning theory and technology. This analysis provides a systematic framework for identifying principles of game design that are soundly based both in theory and research evidence. Examples are provided from recent game designs. This book also reports on whether computer games can be put to good use for mathematics educational purposes for young teenagers. The authors believe that computer games can be used as a complement for making routine practice more varied, more enjoyable and more effective. In addition, digital epistemic games are computer-based games that mediate mental, intellectual, knowledge-oriented activities. This book presents a strategy for how to analyze digital epistemic games. Other chapters in this book investigate the relationship between video game play and dreams and the emergence of Massively Multiplayer Online Games (MMOGs) in the past decade.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Soria%2C+Agustin%22">Soria, Agustin</searchLink><br /><searchLink fieldCode="AR" term="%22Maldonado%2C+Julián%22">Maldonado, Julián</searchLink>
– Name: TypePub
  Label: Resource Type
  Group: TypPub
  Data: eBook.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Programming%22">Video games--Programming</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Research%22">Video games--Research</searchLink>
– Name: SubjectBISAC
  Label: Categories
  Group: Su
  Data: <searchLink fieldCode="ZK" term="%22GAMES+%26+ACTIVITIES+%2F+Video+%26+Mobile%22">GAMES & ACTIVITIES / Video & Mobile</searchLink>
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=333744
RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794.81526
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video games--Design
        Type: general
      – SubjectFull: Video games--Programming
        Type: general
      – SubjectFull: Video games--Research
        Type: general
    Titles:
      – TitleFull: Computer Games: Learning Objectives, Cognitive Performance and Effects on Development
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Soria, Agustin
      – PersonEntity:
          Name:
            NameFull: Maldonado, Julián
      – PersonEntity:
          Name:
            NameFull: Soria, Agustin
      – PersonEntity:
          Name:
            NameFull: Maldonado, Julián
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2010
            – D: 04
              M: 02
              Type: profile
              Y: 2014
          Identifiers:
            – Type: isbn-print
              Value: 9781608766581
            – Type: isbn-electronic
              Value: 9781617611780
          Titles:
            – TitleFull: Computer Games: Learning Objectives, Cognitive Performance and Effects on Development
              Type: main
ResultId 1