What the Tech? : An Educator’s Guide to AI, AR/VR, the Metaverse and More

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Title: What the Tech? : An Educator’s Guide to AI, AR/VR, the Metaverse and More
Description: Help students navigate the world of emerging tech and cultivate a more engaged – and empowered – generation of learners who can drive positive change in the world. With artificial intelligence (AI), augmented reality (AR), virtual reality (VR), blockchain, non-fungible tokens (NFTs), the metaverse and Web3 being used in the world of work and education, students need opportunities to learn about, explore and create with emerging technologies. At the same time, educators need the right resources to stay current with the changes, and be able to provide the guidance students need to develop the skills that are essential today – and are likely to be in demand for the jobs of the future. Based on a course developed by the author, this book explores how to create impactful learning experiences so that students can apply their knowledge to real-world problems, collaborate with peers from around the world and develop critical thinking skills, while expanding their understanding of the world and their place in it. The book:Includes examples and activities to help educators who might feel overwhelmed by new technologies embrace these topics and bring new learning opportunities into their classes. Features vignettes from educators who have implemented some of the tools and practices shared in the book, highlighting their challenges, risks taken, failures experienced and the overall impact on learning.Offers a model in course creation by breaking down the author's thought process in developing a course on emerging technology and her preparation for teaching it.Educators who are unfamiliar with the technologies discussed in this guide will walk away with practical takeaways to help students understand best practices for using these tools in school and beyond.Audience: Elementary and secondary educators and technology coaches
Authors: Rachelle Dene Poth
Resource Type: eBook.
Subjects: Educational technology, Computer-assisted instruction, Blockchains (Databases), NFTs (Tokens)
Categories: EDUCATION / Computers & Technology, EDUCATION / Teaching / Materials & Devices, EDUCATION / Teaching / Methods & Strategies
Database: eBook Collection (EBSCOhost)
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  Data: What the Tech? : An Educator’s Guide to AI, AR/VR, the Metaverse and More
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  Data: Help students navigate the world of emerging tech and cultivate a more engaged – and empowered – generation of learners who can drive positive change in the world. With artificial intelligence (AI), augmented reality (AR), virtual reality (VR), blockchain, non-fungible tokens (NFTs), the metaverse and Web3 being used in the world of work and education, students need opportunities to learn about, explore and create with emerging technologies. At the same time, educators need the right resources to stay current with the changes, and be able to provide the guidance students need to develop the skills that are essential today – and are likely to be in demand for the jobs of the future. Based on a course developed by the author, this book explores how to create impactful learning experiences so that students can apply their knowledge to real-world problems, collaborate with peers from around the world and develop critical thinking skills, while expanding their understanding of the world and their place in it. The book:Includes examples and activities to help educators who might feel overwhelmed by new technologies embrace these topics and bring new learning opportunities into their classes. Features vignettes from educators who have implemented some of the tools and practices shared in the book, highlighting their challenges, risks taken, failures experienced and the overall impact on learning.Offers a model in course creation by breaking down the author's thought process in developing a course on emerging technology and her preparation for teaching it.Educators who are unfamiliar with the technologies discussed in this guide will walk away with practical takeaways to help students understand best practices for using these tools in school and beyond.Audience: Elementary and secondary educators and technology coaches
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      – Code: 371.334
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Educational technology
        Type: general
      – SubjectFull: Computer-assisted instruction
        Type: general
      – SubjectFull: Blockchains (Databases)
        Type: general
      – SubjectFull: NFTs (Tokens)
        Type: general
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      – TitleFull: What the Tech? : An Educator’s Guide to AI, AR/VR, the Metaverse and More
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            NameFull: Rachelle Dene Poth
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          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2025
            – D: 02
              M: 08
              Type: profile
              Y: 2025
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              Value: 9798888370216
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            – TitleFull: What the Tech? : An Educator’s Guide to AI, AR/VR, the Metaverse and More
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