Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play
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| Title: | Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play |
|---|---|
| Description: | In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games. |
| Authors: | Christopher A. Paul |
| Resource Type: | eBook. |
| Subjects: | Video games--Social aspects, Video games--Design, Vocabulary, Visual literacy, SOCIAL SCIENCE / Media Studies, GAMES / Video & Electronic, SOCIAL SCIENCE / Popular Culture |
| Categories: | SOCIAL SCIENCE / Popular Culture, GAMES & ACTIVITIES / Video & Mobile, LANGUAGE ARTS & DISCIPLINES / Rhetoric, SOCIAL SCIENCE / Media Studies |
| Database: | eBook Collection (EBSCOhost) |
| FullText | Links: – Type: ebook-pdf – Type: ebook-epub Text: Availability: 0 |
|---|---|
| Header | DbId: nlebk DbLabel: eBook Collection (EBSCOhost) An: 451296 RelevancyScore: 1044 AccessLevel: 6 PubType: eBook PubTypeId: ebook PreciseRelevancyScore: 1044.26904296875 |
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| Items | – Name: Title Label: Title Group: Ti Data: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play – Name: Abstract Label: Description Group: Ab Data: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Christopher+A%2E+Paul%22">Christopher A. Paul</searchLink> – Name: TypePub Label: Resource Type Group: TypPub Data: eBook. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+games--Social+aspects%22">Video games--Social aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Vocabulary%22">Vocabulary</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+literacy%22">Visual literacy</searchLink><br /><searchLink fieldCode="DE" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink><br /><searchLink fieldCode="DE" term="%22GAMES+%2F+Video+%26+Electronic%22">GAMES / Video & Electronic</searchLink><br /><searchLink fieldCode="DE" term="%22SOCIAL+SCIENCE+%2F+Popular+Culture%22">SOCIAL SCIENCE / Popular Culture</searchLink> – Name: SubjectBISAC Label: Categories Group: Su Data: <searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Popular+Culture%22">SOCIAL SCIENCE / Popular Culture</searchLink><br /><searchLink fieldCode="ZK" term="%22GAMES+%26+ACTIVITIES+%2F+Video+%26+Mobile%22">GAMES & ACTIVITIES / Video & Mobile</searchLink><br /><searchLink fieldCode="ZK" term="%22LANGUAGE+ARTS+%26+DISCIPLINES+%2F+Rhetoric%22">LANGUAGE ARTS & DISCIPLINES / Rhetoric</searchLink><br /><searchLink fieldCode="ZK" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink> |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=451296 |
| RecordInfo | BibRecord: BibEntity: Classifications: – Code: 794.8 Scheme: ddc Type: prePub Languages: – Code: eng Text: English Subjects: – SubjectFull: Video games--Social aspects Type: general – SubjectFull: Video games--Design Type: general – SubjectFull: Vocabulary Type: general – SubjectFull: Visual literacy Type: general – SubjectFull: SOCIAL SCIENCE / Media Studies Type: general – SubjectFull: GAMES / Video & Electronic Type: general – SubjectFull: SOCIAL SCIENCE / Popular Culture Type: general Titles: – TitleFull: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Christopher A. Paul – PersonEntity: Name: NameFull: Christopher A. Paul IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2012 – D: 04 M: 02 Type: profile Y: 2014 Identifiers: – Type: isbn-print Value: 9780415893060 – Type: isbn-print Value: 9780415834995 – Type: isbn-electronic Value: 9781136343063 – Type: isbn-electronic Value: 9781136343056 – Type: isbn-electronic Value: 9781136343032 – Type: isbn-electronic Value: 9780203124031 Numbering: – Type: volume Value: 00010 Titles: – TitleFull: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play Type: main |
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