Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play

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Title: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play
Description: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
Authors: Christopher A. Paul
Resource Type: eBook.
Subjects: Video games--Social aspects, Video games--Design, Vocabulary, Visual literacy, SOCIAL SCIENCE / Media Studies, GAMES / Video & Electronic, SOCIAL SCIENCE / Popular Culture
Categories: SOCIAL SCIENCE / Popular Culture, GAMES & ACTIVITIES / Video & Mobile, LANGUAGE ARTS & DISCIPLINES / Rhetoric, SOCIAL SCIENCE / Media Studies
Database: eBook Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: nlebk
DbLabel: eBook Collection (EBSCOhost)
An: 451296
RelevancyScore: 1044
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1044.26904296875
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  Data: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play
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  Label: Description
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  Data: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
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  Data: <searchLink fieldCode="AR" term="%22Christopher+A%2E+Paul%22">Christopher A. Paul</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Video+games--Social+aspects%22">Video games--Social aspects</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Vocabulary%22">Vocabulary</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+literacy%22">Visual literacy</searchLink><br /><searchLink fieldCode="DE" term="%22SOCIAL+SCIENCE+%2F+Media+Studies%22">SOCIAL SCIENCE / Media Studies</searchLink><br /><searchLink fieldCode="DE" term="%22GAMES+%2F+Video+%26+Electronic%22">GAMES / Video & Electronic</searchLink><br /><searchLink fieldCode="DE" term="%22SOCIAL+SCIENCE+%2F+Popular+Culture%22">SOCIAL SCIENCE / Popular Culture</searchLink>
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RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794.8
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video games--Social aspects
        Type: general
      – SubjectFull: Video games--Design
        Type: general
      – SubjectFull: Vocabulary
        Type: general
      – SubjectFull: Visual literacy
        Type: general
      – SubjectFull: SOCIAL SCIENCE / Media Studies
        Type: general
      – SubjectFull: GAMES / Video & Electronic
        Type: general
      – SubjectFull: SOCIAL SCIENCE / Popular Culture
        Type: general
    Titles:
      – TitleFull: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play
        Type: main
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      – PersonEntity:
          Name:
            NameFull: Christopher A. Paul
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          Name:
            NameFull: Christopher A. Paul
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      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2012
            – D: 04
              M: 02
              Type: profile
              Y: 2014
          Identifiers:
            – Type: isbn-print
              Value: 9780415893060
            – Type: isbn-print
              Value: 9780415834995
            – Type: isbn-electronic
              Value: 9781136343063
            – Type: isbn-electronic
              Value: 9781136343056
            – Type: isbn-electronic
              Value: 9781136343032
            – Type: isbn-electronic
              Value: 9780203124031
          Numbering:
            – Type: volume
              Value: 00010
          Titles:
            – TitleFull: Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play
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