The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment.

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Title: The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment.
Authors: Groening, Christopher (AUTHOR), Binnewies, Carmen (AUTHOR)
Source: International Journal of Human-Computer Interaction. Jul2021, Vol. 37 Issue 12, p1130-1150. 21p. 1 Diagram, 1 Chart, 3 Graphs.
Subjects: Achievement motivation, Gamification, Repeated measures design, Self-determination theory, Benefit performances
Abstract: Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding and removing game design elements. We manipulated the amount of game design elements in three online experiments (N = 440), both between-subjects as well as within-subjects in a repeated measure design. Results suggest that more game design elements provide higher benefits for motivation and performance. A curvilinear relationship suggests a potential threshold of game design elements, which has to be met for gamification to become effective. Removing game design elements from the ongoing task did not result in a decline of performance. Based on Self-Determination theory, results indicate toward competence and relatedness being core mechanics underlying the positive effects of gamification. We conclude that a high amount of game design elements benefits motivation and performance. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment.
– Name: Author
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  Data: <searchLink fieldCode="AR" term="%22Groening%2C+Christopher%22">Groening, Christopher</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Binnewies%2C+Carmen%22">Binnewies, Carmen</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Jul2021, Vol. 37 Issue 12, p1130-1150. 21p. 1 Diagram, 1 Chart, 3 Graphs.
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  Data: <searchLink fieldCode="DE" term="%22Achievement+motivation%22">Achievement motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Repeated+measures+design%22">Repeated measures design</searchLink><br /><searchLink fieldCode="DE" term="%22Self-determination+theory%22">Self-determination theory</searchLink><br /><searchLink fieldCode="DE" term="%22Benefit+performances%22">Benefit performances</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding and removing game design elements. We manipulated the amount of game design elements in three online experiments (N = 440), both between-subjects as well as within-subjects in a repeated measure design. Results suggest that more game design elements provide higher benefits for motivation and performance. A curvilinear relationship suggests a potential threshold of game design elements, which has to be met for gamification to become effective. Removing game design elements from the ongoing task did not result in a decline of performance. Based on Self-Determination theory, results indicate toward competence and relatedness being core mechanics underlying the positive effects of gamification. We conclude that a high amount of game design elements benefits motivation and performance. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1080/10447318.2020.1870828
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      – Code: eng
        Text: English
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        PageCount: 21
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      – SubjectFull: Achievement motivation
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Repeated measures design
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      – SubjectFull: Self-determination theory
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      – SubjectFull: Benefit performances
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      – TitleFull: The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment.
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              Text: Jul2021
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