McLinden, S., Smith, P., Dombrowski, M., MacDonald, C., Lynn, D., Tran, K., . . . Manero, A. (2024). Utilizing Electromyographic Video Games Controllers to Improve Outcomes for Prosthesis Users. Applied Psychophysiology & Biofeedback, 49(1), 63. https://doi.org/10.1007/s10484-023-09598-y
Chicago Style (17th ed.) CitationMcLinden, Shea, et al. "Utilizing Electromyographic Video Games Controllers to Improve Outcomes for Prosthesis Users." Applied Psychophysiology & Biofeedback 49, no. 1 (2024): 63. https://doi.org/10.1007/s10484-023-09598-y.
MLA (9th ed.) CitationMcLinden, Shea, et al. "Utilizing Electromyographic Video Games Controllers to Improve Outcomes for Prosthesis Users." Applied Psychophysiology & Biofeedback, vol. 49, no. 1, 2024, p. 63, https://doi.org/10.1007/s10484-023-09598-y.