The Benefits of Playing Action-Like Video Games on Salience Processing.
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| Title: | The Benefits of Playing Action-Like Video Games on Salience Processing. |
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| Authors: | Franceschini, Sandro (AUTHOR), Puccio, Giovanna (AUTHOR), Bertoni, Sara (AUTHOR), Gori, Simone (AUTHOR), Mascheretti, Sara (AUTHOR), Fusina, Francesca (AUTHOR), Angrilli, Alessandro (AUTHOR), Facoetti, Andrea (AUTHOR) |
| Source: | International Journal of Human-Computer Interaction. Apr2025, Vol. 41 Issue 7, p4101-4114. 14p. |
| Subjects: | Psychophysiology, Response inhibition, Video games, Nintendo video games, Salience network |
| Abstract: | Play is essential for sensorimotor, cognitive and social development, because it enhances the experience-based long-term plasticity, stimulating the optimal interplay between the stimulus-driven and goal-directed attentional control. However, the emotional, psychophysiological and neurocognitive mechanisms associated with a single game session are not fully understood. In a single-blind randomized-crossover experiment, we investigated the short-term effects upon emotional, psychophysiological and neurocognitive functioning after a short play session with Mario Kart and with a puzzle board game, in a sample of 60 young adult typical (n = 44) and poor readers (n = 16). By enhancing positive and reducing negative emotions, playing an action-like video game increased heart rate and salience processing in both typical and poor readers, whereas an improvement in reading speed was reported only in poor readers. The stimulation of the salience network by play-driven emotional, multisensory and sensorimotor activation, can transiently enhance the feed-forward functioning of the perception and action pathways. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 183842586 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Benefits of Playing Action-Like Video Games on Salience Processing. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Franceschini%2C+Sandro%22">Franceschini, Sandro</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Puccio%2C+Giovanna%22">Puccio, Giovanna</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Bertoni%2C+Sara%22">Bertoni, Sara</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Gori%2C+Simone%22">Gori, Simone</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Mascheretti%2C+Sara%22">Mascheretti, Sara</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Fusina%2C+Francesca%22">Fusina, Francesca</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Angrilli%2C+Alessandro%22">Angrilli, Alessandro</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Facoetti%2C+Andrea%22">Facoetti, Andrea</searchLink> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Apr2025, Vol. 41 Issue 7, p4101-4114. 14p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Psychophysiology%22">Psychophysiology</searchLink><br /><searchLink fieldCode="DE" term="%22Response+inhibition%22">Response inhibition</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Nintendo+video+games%22">Nintendo video games</searchLink><br /><searchLink fieldCode="DE" term="%22Salience+network%22">Salience network</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Play is essential for sensorimotor, cognitive and social development, because it enhances the experience-based long-term plasticity, stimulating the optimal interplay between the stimulus-driven and goal-directed attentional control. However, the emotional, psychophysiological and neurocognitive mechanisms associated with a single game session are not fully understood. In a single-blind randomized-crossover experiment, we investigated the short-term effects upon emotional, psychophysiological and neurocognitive functioning after a short play session with Mario Kart and with a puzzle board game, in a sample of 60 young adult typical (n = 44) and poor readers (n = 16). By enhancing positive and reducing negative emotions, playing an action-like video game increased heart rate and salience processing in both typical and poor readers, whereas an improvement in reading speed was reported only in poor readers. The stimulation of the salience network by play-driven emotional, multisensory and sensorimotor activation, can transiently enhance the feed-forward functioning of the perception and action pathways. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=183842586 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2024.2346693 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 4101 Subjects: – SubjectFull: Psychophysiology Type: general – SubjectFull: Response inhibition Type: general – SubjectFull: Video games Type: general – SubjectFull: Nintendo video games Type: general – SubjectFull: Salience network Type: general Titles: – TitleFull: The Benefits of Playing Action-Like Video Games on Salience Processing. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Franceschini, Sandro – PersonEntity: Name: NameFull: Puccio, Giovanna – PersonEntity: Name: NameFull: Bertoni, Sara – PersonEntity: Name: NameFull: Gori, Simone – PersonEntity: Name: NameFull: Mascheretti, Sara – PersonEntity: Name: NameFull: Fusina, Francesca – PersonEntity: Name: NameFull: Angrilli, Alessandro – PersonEntity: Name: NameFull: Facoetti, Andrea IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Text: Apr2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 41 – Type: issue Value: 7 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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