Virtual reality for total hip arthroplasty rehabilitation: Kinect versus Nintendo Wii, a single-blind randomised controlled trial.
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| Title: | Virtual reality for total hip arthroplasty rehabilitation: Kinect versus Nintendo Wii, a single-blind randomised controlled trial. |
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| Authors: | Zavala-Gonzalez, Jonathan, López-Alarcón, Gustavo, Martinez, Diego, Jara, Sergio, Cigarroa, Igor, Gutiérrez-Espinoza, Héctor |
| Source: | Clinical Rehabilitation. Oct2025, Vol. 39 Issue 10, p1311-1323. 13p. |
| Subjects: | Leg physiology, Hip joint physiology, Physical therapy, Weight-bearing (Orthopedics), Total hip replacement, Data analysis, Academic medical centers, Exercise therapy, Exercise video games, Statistical sampling, Blind experiment, Questionnaires, Kruskal-Wallis Test, Standing position, Treatment effectiveness, Randomized controlled trials, Exercise intensity, Descriptive statistics, Diagnosis, Gait in humans, Ergometry, Virtual reality, Walking, Cycling, Knee joint, Pain, Analysis of variance, Statistics, Sitting position, Hip osteoarthritis, Comparative studies, Data analysis software, Individualized medicine, Confidence intervals, Video games, Postural balance, Evaluation, Rehabilitation, Old age |
| Geographic Terms: | Chile |
| Abstract: | Objective: Compare the effectiveness of integrating virtual reality systems, Nintendo Wii and Microsoft Kinect, integrated with conventional physiotherapy versus conventional physiotherapy alone, in improving lower limb physical function in people over 60 years of age undergoing total hip arthroplasty. Design: Randomised, single-blind clinical trial. Setting: San Borja Arriaran Clinical Hospital, Santiago, Chile. Participants: 111 individuals over 60 years of age, divided into three groups (n = 37 each). Interventions: For six weeks, the control group received conventional physiotherapy. The Wii and Kinect groups received the same physiotherapy programme plus 15 min of exercise using virtual reality platforms. Outcome measures: The primary outcome was the function subscale of the Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC). Secondary outcomes included WOMAC pain, Berg Balance Scale, Six-Minute Walk Test, and weight-bearing. Results: All groups improved. For WOMAC function, the Wii group surpassed the Kinect group (mean difference: 40.48 points; p < 0.001; minimum clinically important difference MCID: 11.9 points) but not the control group. The Wii group also led in balance (Berg Balance Scale mean difference: 19.41 points; p < 0.001; MCID: 11.5 points). The Kinect group was superior in the Six-Minute Walk Test (mean difference: 133.10 metres; p = 0.001) and WOMAC pain reduction (mean difference: 11.45 points; p < 0.003) exceeding the MCID of 2.2 points. No significant changes were observed in weight-bearing. Conclusion: Virtual reality combined with physiotherapy improves clinically meaningful outcomes following hip arthroplasty. The Wii favours balance, while Kinect enhances pain and gait, supporting personalised rehabilitation. Trial registration: This research was registered in the Clinical Trials Registry of Australia and New Zealand (ACTRN12618001252202). [ABSTRACT FROM AUTHOR] |
| Copyright of Clinical Rehabilitation is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Psychology and Behavioral Sciences Collection |
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| Header | DbId: pbh DbLabel: Psychology and Behavioral Sciences Collection An: 187779657 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Virtual reality for total hip arthroplasty rehabilitation: Kinect versus Nintendo Wii, a single-blind randomised controlled trial. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Zavala-Gonzalez%2C+Jonathan%22">Zavala-Gonzalez, Jonathan</searchLink><br /><searchLink fieldCode="AR" term="%22López-Alarcón%2C+Gustavo%22">López-Alarcón, Gustavo</searchLink><br /><searchLink fieldCode="AR" term="%22Martinez%2C+Diego%22">Martinez, Diego</searchLink><br /><searchLink fieldCode="AR" term="%22Jara%2C+Sergio%22">Jara, Sergio</searchLink><br /><searchLink fieldCode="AR" term="%22Cigarroa%2C+Igor%22">Cigarroa, Igor</searchLink><br /><searchLink fieldCode="AR" term="%22Gutiérrez-Espinoza%2C+Héctor%22">Gutiérrez-Espinoza, Héctor</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Clinical+Rehabilitation%22">Clinical Rehabilitation</searchLink>. Oct2025, Vol. 39 Issue 10, p1311-1323. 13p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Leg+physiology%22">Leg physiology</searchLink><br /><searchLink fieldCode="DE" term="%22Hip+joint+physiology%22">Hip joint physiology</searchLink><br /><searchLink fieldCode="DE" term="%22Physical+therapy%22">Physical therapy</searchLink><br /><searchLink fieldCode="DE" term="%22Weight-bearing+%28Orthopedics%29%22">Weight-bearing (Orthopedics)</searchLink><br /><searchLink fieldCode="DE" term="%22Total+hip+replacement%22">Total hip replacement</searchLink><br /><searchLink fieldCode="DE" term="%22Data+analysis%22">Data analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+medical+centers%22">Academic medical centers</searchLink><br /><searchLink fieldCode="DE" term="%22Exercise+therapy%22">Exercise therapy</searchLink><br /><searchLink fieldCode="DE" term="%22Exercise+video+games%22">Exercise video games</searchLink><br /><searchLink fieldCode="DE" term="%22Statistical+sampling%22">Statistical sampling</searchLink><br /><searchLink fieldCode="DE" term="%22Blind+experiment%22">Blind experiment</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Kruskal-Wallis+Test%22">Kruskal-Wallis Test</searchLink><br /><searchLink fieldCode="DE" term="%22Standing+position%22">Standing position</searchLink><br /><searchLink fieldCode="DE" term="%22Treatment+effectiveness%22">Treatment effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Randomized+controlled+trials%22">Randomized controlled trials</searchLink><br /><searchLink fieldCode="DE" term="%22Exercise+intensity%22">Exercise intensity</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Diagnosis%22">Diagnosis</searchLink><br /><searchLink fieldCode="DE" term="%22Gait+in+humans%22">Gait in humans</searchLink><br /><searchLink fieldCode="DE" term="%22Ergometry%22">Ergometry</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Walking%22">Walking</searchLink><br /><searchLink fieldCode="DE" term="%22Cycling%22">Cycling</searchLink><br /><searchLink fieldCode="DE" term="%22Knee+joint%22">Knee joint</searchLink><br /><searchLink fieldCode="DE" term="%22Pain%22">Pain</searchLink><br /><searchLink fieldCode="DE" term="%22Analysis+of+variance%22">Analysis of variance</searchLink><br /><searchLink fieldCode="DE" term="%22Statistics%22">Statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Sitting+position%22">Sitting position</searchLink><br /><searchLink fieldCode="DE" term="%22Hip+osteoarthritis%22">Hip osteoarthritis</searchLink><br /><searchLink fieldCode="DE" term="%22Comparative+studies%22">Comparative studies</searchLink><br /><searchLink fieldCode="DE" term="%22Data+analysis+software%22">Data analysis software</searchLink><br /><searchLink fieldCode="DE" term="%22Individualized+medicine%22">Individualized medicine</searchLink><br /><searchLink fieldCode="DE" term="%22Confidence+intervals%22">Confidence intervals</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Postural+balance%22">Postural balance</searchLink><br /><searchLink fieldCode="DE" term="%22Evaluation%22">Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Rehabilitation%22">Rehabilitation</searchLink><br /><searchLink fieldCode="DE" term="%22Old+age%22">Old age</searchLink> – Name: SubjectGeographic Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Chile%22">Chile</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Objective: Compare the effectiveness of integrating virtual reality systems, Nintendo Wii and Microsoft Kinect, integrated with conventional physiotherapy versus conventional physiotherapy alone, in improving lower limb physical function in people over 60 years of age undergoing total hip arthroplasty. Design: Randomised, single-blind clinical trial. Setting: San Borja Arriaran Clinical Hospital, Santiago, Chile. Participants: 111 individuals over 60 years of age, divided into three groups (n = 37 each). Interventions: For six weeks, the control group received conventional physiotherapy. The Wii and Kinect groups received the same physiotherapy programme plus 15 min of exercise using virtual reality platforms. Outcome measures: The primary outcome was the function subscale of the Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC). Secondary outcomes included WOMAC pain, Berg Balance Scale, Six-Minute Walk Test, and weight-bearing. Results: All groups improved. For WOMAC function, the Wii group surpassed the Kinect group (mean difference: 40.48 points; p < 0.001; minimum clinically important difference MCID: 11.9 points) but not the control group. The Wii group also led in balance (Berg Balance Scale mean difference: 19.41 points; p < 0.001; MCID: 11.5 points). The Kinect group was superior in the Six-Minute Walk Test (mean difference: 133.10 metres; p = 0.001) and WOMAC pain reduction (mean difference: 11.45 points; p < 0.003) exceeding the MCID of 2.2 points. No significant changes were observed in weight-bearing. Conclusion: Virtual reality combined with physiotherapy improves clinically meaningful outcomes following hip arthroplasty. The Wii favours balance, while Kinect enhances pain and gait, supporting personalised rehabilitation. Trial registration: This research was registered in the Clinical Trials Registry of Australia and New Zealand (ACTRN12618001252202). [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Clinical Rehabilitation is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/02692155251363417 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 1311 Subjects: – SubjectFull: Leg physiology Type: general – SubjectFull: Hip joint physiology Type: general – SubjectFull: Physical therapy Type: general – SubjectFull: Weight-bearing (Orthopedics) Type: general – SubjectFull: Total hip replacement Type: general – SubjectFull: Data analysis Type: general – SubjectFull: Academic medical centers Type: general – SubjectFull: Exercise therapy Type: general – SubjectFull: Exercise video games Type: general – SubjectFull: Statistical sampling Type: general – SubjectFull: Blind experiment Type: general – SubjectFull: Questionnaires Type: general – SubjectFull: Kruskal-Wallis Test Type: general – SubjectFull: Standing position Type: general – SubjectFull: Treatment effectiveness Type: general – SubjectFull: Randomized controlled trials Type: general – SubjectFull: Exercise intensity Type: general – SubjectFull: Descriptive statistics Type: general – SubjectFull: Diagnosis Type: general – SubjectFull: Gait in humans Type: general – SubjectFull: Ergometry Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Walking Type: general – SubjectFull: Cycling Type: general – SubjectFull: Knee joint Type: general – SubjectFull: Pain Type: general – SubjectFull: Analysis of variance Type: general – SubjectFull: Statistics Type: general – SubjectFull: Sitting position Type: general – SubjectFull: Hip osteoarthritis Type: general – SubjectFull: Comparative studies Type: general – SubjectFull: Data analysis software Type: general – SubjectFull: Individualized medicine Type: general – SubjectFull: Confidence intervals Type: general – SubjectFull: Video games Type: general – SubjectFull: Postural balance Type: general – SubjectFull: Evaluation Type: general – SubjectFull: Rehabilitation Type: general – SubjectFull: Old age Type: general – SubjectFull: Chile Type: general Titles: – TitleFull: Virtual reality for total hip arthroplasty rehabilitation: Kinect versus Nintendo Wii, a single-blind randomised controlled trial. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Zavala-Gonzalez, Jonathan – PersonEntity: Name: NameFull: López-Alarcón, Gustavo – PersonEntity: Name: NameFull: Martinez, Diego – PersonEntity: Name: NameFull: Jara, Sergio – PersonEntity: Name: NameFull: Cigarroa, Igor – PersonEntity: Name: NameFull: Gutiérrez-Espinoza, Héctor IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 02692155 Numbering: – Type: volume Value: 39 – Type: issue Value: 10 Titles: – TitleFull: Clinical Rehabilitation Type: main |
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