Factors influencing seniors' adoption of augmented reality cognitive training games: An extended TAM with moderating effects of participants' attributes using a PLS-SEM approach.

Saved in:
Bibliographic Details
Title: Factors influencing seniors' adoption of augmented reality cognitive training games: An extended TAM with moderating effects of participants' attributes using a PLS-SEM approach.
Authors: Wu, Chia‐Chen (AUTHOR), Yeh, Po-Chan (AUTHOR), Huang, Kuo-Chen (AUTHOR), Hu, Hui-Yun (AUTHOR)
Source: Educational Gerontology. Apr2026, Vol. 52 Issue 4, p407-429. 23p.
Subjects: Patient compliance, Cross-sectional method, Community health services, Scale analysis (Psychology), Research funding, Pleasure, Attitudes toward computers, Digital health, Sex distribution, Anxiety, Structural equation modeling, Multivariate analysis, Age distribution, Games, Motivation (Psychology), Cognition disorders, Technology, Augmented reality, Cognitive rehabilitation, Regression analysis, Educational attainment
Geographic Terms: Taiwan
Abstract: This study examines the factors influencing seniors' adoption of augmented reality (AR) cognitive training games through an extended Technology Acceptance Model (TAM). It incorporates exogenous constructs such as computer anxiety (CAX) and innovation traits (IT) to address barriers to digital inclusion and AR cognitive training games adoption for cognitive training. Using Partial Least Squares Structural Equation Modeling (PLS-SEM), the relationships between Perceived Ease of Use (PEOU), Perceived Usefulness (PU), and Behavioral Intention to use (BI) were analyzed. Data were collected from participants aged 65–80 who completed 30-minute AR sessions (Apple Shooter and AR Dunk) at community centers. BI emerged as the strongest predictor of actual usage behavior (AUB), with PU and attitude toward usage behavior (ATUB) also playing significant roles. Perceived enjoyment (PE) and IT positively influenced ATUB, while CAX negatively affected PEOU and BI. Age and gender moderated these relationships, underscoring the need for user-specific AR cognitive training games designs. The findings highlight BI's critical role in AR cognitive training games adoption and emphasize the importance of intuitive, anxiety-reducing AR tools with simplified interfaces and tailored tutorials to support cognitive health and digital inclusion. [ABSTRACT FROM AUTHOR]
Copyright of Educational Gerontology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: pbh
DbLabel: Psychology and Behavioral Sciences Collection
An: 192657107
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Factors influencing seniors' adoption of augmented reality cognitive training games: An extended TAM with moderating effects of participants' attributes using a PLS-SEM approach.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Wu%2C+Chia‐Chen%22">Wu, Chia‐Chen</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Yeh%2C+Po-Chan%22">Yeh, Po-Chan</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Huang%2C+Kuo-Chen%22">Huang, Kuo-Chen</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Hu%2C+Hui-Yun%22">Hu, Hui-Yun</searchLink> (AUTHOR)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Educational+Gerontology%22">Educational Gerontology</searchLink>. Apr2026, Vol. 52 Issue 4, p407-429. 23p.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Patient+compliance%22">Patient compliance</searchLink><br /><searchLink fieldCode="DE" term="%22Cross-sectional+method%22">Cross-sectional method</searchLink><br /><searchLink fieldCode="DE" term="%22Community+health+services%22">Community health services</searchLink><br /><searchLink fieldCode="DE" term="%22Scale+analysis+%28Psychology%29%22">Scale analysis (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Research+funding%22">Research funding</searchLink><br /><searchLink fieldCode="DE" term="%22Pleasure%22">Pleasure</searchLink><br /><searchLink fieldCode="DE" term="%22Attitudes+toward+computers%22">Attitudes toward computers</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+health%22">Digital health</searchLink><br /><searchLink fieldCode="DE" term="%22Sex+distribution%22">Sex distribution</searchLink><br /><searchLink fieldCode="DE" term="%22Anxiety%22">Anxiety</searchLink><br /><searchLink fieldCode="DE" term="%22Structural+equation+modeling%22">Structural equation modeling</searchLink><br /><searchLink fieldCode="DE" term="%22Multivariate+analysis%22">Multivariate analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Age+distribution%22">Age distribution</searchLink><br /><searchLink fieldCode="DE" term="%22Games%22">Games</searchLink><br /><searchLink fieldCode="DE" term="%22Motivation+%28Psychology%29%22">Motivation (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Cognition+disorders%22">Cognition disorders</searchLink><br /><searchLink fieldCode="DE" term="%22Technology%22">Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+rehabilitation%22">Cognitive rehabilitation</searchLink><br /><searchLink fieldCode="DE" term="%22Regression+analysis%22">Regression analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+attainment%22">Educational attainment</searchLink>
– Name: SubjectGeographic
  Label: Geographic Terms
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This study examines the factors influencing seniors' adoption of augmented reality (AR) cognitive training games through an extended Technology Acceptance Model (TAM). It incorporates exogenous constructs such as computer anxiety (CAX) and innovation traits (IT) to address barriers to digital inclusion and AR cognitive training games adoption for cognitive training. Using Partial Least Squares Structural Equation Modeling (PLS-SEM), the relationships between Perceived Ease of Use (PEOU), Perceived Usefulness (PU), and Behavioral Intention to use (BI) were analyzed. Data were collected from participants aged 65–80 who completed 30-minute AR sessions (Apple Shooter and AR Dunk) at community centers. BI emerged as the strongest predictor of actual usage behavior (AUB), with PU and attitude toward usage behavior (ATUB) also playing significant roles. Perceived enjoyment (PE) and IT positively influenced ATUB, while CAX negatively affected PEOU and BI. Age and gender moderated these relationships, underscoring the need for user-specific AR cognitive training games designs. The findings highlight BI's critical role in AR cognitive training games adoption and emphasize the importance of intuitive, anxiety-reducing AR tools with simplified interfaces and tailored tutorials to support cognitive health and digital inclusion. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Educational Gerontology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=pbh&AN=192657107
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1080/03601277.2025.2500728
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 23
        StartPage: 407
    Subjects:
      – SubjectFull: Patient compliance
        Type: general
      – SubjectFull: Cross-sectional method
        Type: general
      – SubjectFull: Community health services
        Type: general
      – SubjectFull: Scale analysis (Psychology)
        Type: general
      – SubjectFull: Research funding
        Type: general
      – SubjectFull: Pleasure
        Type: general
      – SubjectFull: Attitudes toward computers
        Type: general
      – SubjectFull: Digital health
        Type: general
      – SubjectFull: Sex distribution
        Type: general
      – SubjectFull: Anxiety
        Type: general
      – SubjectFull: Structural equation modeling
        Type: general
      – SubjectFull: Multivariate analysis
        Type: general
      – SubjectFull: Age distribution
        Type: general
      – SubjectFull: Games
        Type: general
      – SubjectFull: Motivation (Psychology)
        Type: general
      – SubjectFull: Cognition disorders
        Type: general
      – SubjectFull: Technology
        Type: general
      – SubjectFull: Augmented reality
        Type: general
      – SubjectFull: Cognitive rehabilitation
        Type: general
      – SubjectFull: Regression analysis
        Type: general
      – SubjectFull: Educational attainment
        Type: general
      – SubjectFull: Taiwan
        Type: general
    Titles:
      – TitleFull: Factors influencing seniors' adoption of augmented reality cognitive training games: An extended TAM with moderating effects of participants' attributes using a PLS-SEM approach.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Wu, Chia‐Chen
      – PersonEntity:
          Name:
            NameFull: Yeh, Po-Chan
      – PersonEntity:
          Name:
            NameFull: Huang, Kuo-Chen
      – PersonEntity:
          Name:
            NameFull: Hu, Hui-Yun
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 04
              Text: Apr2026
              Type: published
              Y: 2026
          Identifiers:
            – Type: issn-print
              Value: 03601277
          Numbering:
            – Type: volume
              Value: 52
            – Type: issue
              Value: 4
          Titles:
            – TitleFull: Educational Gerontology
              Type: main
ResultId 1