Qian, D., & Luo, W. (2026). Revolutionizing arts education through 3D virtual reality: A mixed-method analysis of its impact on sculpting and carving skills among undergraduate art students. Educational Technology Research & Development, 74(2), 1001. https://doi.org/10.1007/s11423-025-10584-w
Chicago Style (17th ed.) CitationQian, Dan, and Weian Luo. "Revolutionizing Arts Education Through 3D Virtual Reality: A Mixed-method Analysis of Its Impact on Sculpting and Carving Skills Among Undergraduate Art Students." Educational Technology Research & Development 74, no. 2 (2026): 1001. https://doi.org/10.1007/s11423-025-10584-w.
MLA (9th ed.) CitationQian, Dan, and Weian Luo. "Revolutionizing Arts Education Through 3D Virtual Reality: A Mixed-method Analysis of Its Impact on Sculpting and Carving Skills Among Undergraduate Art Students." Educational Technology Research & Development, vol. 74, no. 2, 2026, p. 1001, https://doi.org/10.1007/s11423-025-10584-w.