Developing Smart Virtual Reality to Teach Functional Communication Training.

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Title: Developing Smart Virtual Reality to Teach Functional Communication Training.
Authors: King, Seth (AUTHOR), Feng, Liqun (AUTHOR), Glazek, Collin (AUTHOR), Ross, Kannika May (AUTHOR), Green, Maria (AUTHOR), Lele, Harshal (AUTHOR), Bell, Tyler (AUTHOR)
Source: Journal of Behavioral Education. Mar2026, Vol. 35 Issue 1, p91-125. 35p.
Subjects: Virtual reality, Communicative competence, Artificial intelligence, Behavior modification, Artificial intelligence & ethics, Applied behavior analysis
Abstract: Artificial intelligence (AI) encompasses a range of applications with the potential to change the development and implementation of behavioral intervention. Virtual reality (VR) simulations have only recently emerged as a tool for administering behavioral skills training (BST), with minimal incorporation of AI. Although early research has demonstrated that AI-enhanced simulations—Smart VR—can provide BST in relation to vocal procedures with limited instructor oversight, studies have yet to demonstrate the feasibility of this approach for complex skills such as functional communication training (FCT). This article describes two exploratory single-case design studies that examined the ability of Smart VR to automatically deliver components of BST in relation to various iterations of FCT. Results suggest the training generally improved trainee skills; however, correspondence between assessments conducted by AI and human observers was lower than in previous studies. Findings provide insight into technical advances and ethical concerns associated with the greater use of AI in behavioral intervention. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Behavioral Education is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Psychology and Behavioral Sciences Collection
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  Data: Developing Smart Virtual Reality to Teach Functional Communication Training.
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  Data: <searchLink fieldCode="AR" term="%22King%2C+Seth%22">King, Seth</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Feng%2C+Liqun%22">Feng, Liqun</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Glazek%2C+Collin%22">Glazek, Collin</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Ross%2C+Kannika+May%22">Ross, Kannika May</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Green%2C+Maria%22">Green, Maria</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Lele%2C+Harshal%22">Lele, Harshal</searchLink> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Bell%2C+Tyler%22">Bell, Tyler</searchLink> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Behavioral+Education%22">Journal of Behavioral Education</searchLink>. Mar2026, Vol. 35 Issue 1, p91-125. 35p.
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  Data: <searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Communicative+competence%22">Communicative competence</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+intelligence%22">Artificial intelligence</searchLink><br /><searchLink fieldCode="DE" term="%22Behavior+modification%22">Behavior modification</searchLink><br /><searchLink fieldCode="DE" term="%22Artificial+intelligence+%26+ethics%22">Artificial intelligence & ethics</searchLink><br /><searchLink fieldCode="DE" term="%22Applied+behavior+analysis%22">Applied behavior analysis</searchLink>
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  Data: Artificial intelligence (AI) encompasses a range of applications with the potential to change the development and implementation of behavioral intervention. Virtual reality (VR) simulations have only recently emerged as a tool for administering behavioral skills training (BST), with minimal incorporation of AI. Although early research has demonstrated that AI-enhanced simulations—Smart VR—can provide BST in relation to vocal procedures with limited instructor oversight, studies have yet to demonstrate the feasibility of this approach for complex skills such as functional communication training (FCT). This article describes two exploratory single-case design studies that examined the ability of Smart VR to automatically deliver components of BST in relation to various iterations of FCT. Results suggest the training generally improved trainee skills; however, correspondence between assessments conducted by AI and human observers was lower than in previous studies. Findings provide insight into technical advances and ethical concerns associated with the greater use of AI in behavioral intervention. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Journal of Behavioral Education is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1007/s10864-024-09569-1
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      – Code: eng
        Text: English
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        PageCount: 35
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      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Communicative competence
        Type: general
      – SubjectFull: Artificial intelligence
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              Text: Mar2026
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              Y: 2026
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