Sgubin, G., Deodato, M., & Murena, L. (2023). Gamification in Rehabilitation: The Role of Subjective Experience in a Multisensory Learning Context – A Narrative Review. Gestalt Theory, 45(1/2), 121. https://doi.org/10.2478/gth-2023-0012
Chicago Style (17th ed.) CitationSgubin, Giulia, Manuela Deodato, and Luigi Murena. "Gamification in Rehabilitation: The Role of Subjective Experience in a Multisensory Learning Context – A Narrative Review." Gestalt Theory 45, no. 1/2 (2023): 121. https://doi.org/10.2478/gth-2023-0012.
MLA (9th ed.) CitationSgubin, Giulia, et al. "Gamification in Rehabilitation: The Role of Subjective Experience in a Multisensory Learning Context – A Narrative Review." Gestalt Theory, vol. 45, no. 1/2, 2023, p. 121, https://doi.org/10.2478/gth-2023-0012.