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|a 9781936420162
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|a CO-BoSNA
|b spa
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|a 794.815
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|2 23
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1 |
|
|a Schultz, Charles P.
|
| 245 |
1 |
0 |
|a Game testing :
|b all in one /
|c Charles P. Schultz, Robert D. Bryant.
|
| 250 |
|
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|a Second edition
|
| 260 |
|
|
|a Dulles, Virginia :
|b Mercury Learning and Information,
|c ©2012.
|
| 300 |
|
|
|a xvi, 434 páginas :
|b ilustraciones ;
|c 23cm.
|
| 500 |
|
|
|a Incluye índice temático
|
| 504 |
|
|
|a Incluye referencias bibliográficas e index
|
| 505 |
0 |
|
|a Two Rules of Game Testing -- Being a Game Tester -- Why Testing Is Important -- Software Quality -- Test Phases -- The Game Testing process -- Testing by the Numbers -- Combinatorial Testing -- Test Flow Diagrams -- Cleanroom Testing -- Test Trees -- Ad Hoc Testing and Gameplay Testing -- Defect Triggers -- Regression testing and test reuse -- Capture/Playback Testing.
|
| 650 |
1 |
7 |
|a Juegos con computador
|x Diseño
|2 Armarc
|
| 650 |
2 |
7 |
|a Videojuegos
|x Diseño
|2 Armarc
|
| 650 |
2 |
7 |
|a Juegos electrónicos
|2 Armarc
|
| 650 |
2 |
7 |
|a Software de aplicación
|2 Armarc
|
| 700 |
1 |
|
|a Bryant, Charles P.
|e autor
|
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|p 199221003263
|r 2026-01-09 09:48:27
|w 2026-01-09
|y BOOK
|z Cra. 9 No. 71N-60, Popayán
|
| 999 |
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|c 102121
|d 102121
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