3D Art essentials : The fundamentals of 3D modeling, texturing and animation /
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| Format: | Book |
| Language: | English |
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Boston :
Focal press,
©2011.
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Table of Contents:
- A history of computer graphics and special effects
- Getting started and getting finished
- Polygons : how 2D becomes 3D
- NURBS : the spliny truth
- Subdivision surfaces : the marriage of polygons and NURBS
- Deforming : it's a good thing
- Rigging
- Animation : it's alive!
- Dynamics : let's get physical
- How the pixel gets its color
- More than just color
- Light effects
- Lighting the way
- Working the camera
- Environments
- Rendering
- Procedures and graphs
- Scripting
- What tools to use
- Making a career out of 3D