Beginning Java 8 games development /

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Bibliographic Details
Main Author: Jackson, Wallace
Format: Book
Language: English
Published: New York : Apress, ©2014.
Subjects:
Notas Contenido:
  • Setting up a Java 8 game development environment
  • Setting up your Java 8 IDE: an introduction to NetBeans 8.0
  • A Java 8 primer: an introduction to Java 8 concepts and principles
  • An introduction to JavaFX 8: exploring the capabilities of the Java 8 multimedia engine
  • An introduction to game design: concepts, multimedia, and using scence builder
  • The foundation of game design: the JavaFX scence graph and the inviciBagel game infrastructure
  • The foundation of game play loop: the JavaFX pulse system and the game processing architecture
  • Creating your actor engine: design the characteres for your game and define their capabilities
  • Controlling your action figure: implementing Java event handlers and using lambda expressions
  • Directing the cast of actors: creating a casting director engine and creating the bagel actor class
  • Moving your action figure in 2D: controlling the X an Y display screen coordinates
  • Setting boundaries for your action figure in 2D: using the node class localToParent attribute
  • Animating your action figure states: setting the image states based on keyevent processing
  • Setting up the game environment: creating fixed sprite classes using the actor superclass
  • Implementing game audio assests: using the JavaFX audioclip class audio sequencing engine
  • Collision detection: creating SVG polygons for the game actors and writing code to detect collision
  • Enhancing game play: creating a scoring engine, adding treasure and an enemy auto-attack engine

MARC

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505 2 |a Setting up a Java 8 game development environment -- Setting up your Java 8 IDE: an introduction to NetBeans 8.0 -- A Java 8 primer: an introduction to Java 8 concepts and principles -- An introduction to JavaFX 8: exploring the capabilities of the Java 8 multimedia engine -- An introduction to game design: concepts, multimedia, and using scence builder -- The foundation of game design: the JavaFX scence graph and the inviciBagel game infrastructure -- The foundation of game play loop: the JavaFX pulse system and the game processing architecture -- Creating your actor engine: design the characteres for your game and define their capabilities -- Controlling your action figure: implementing Java event handlers and using lambda expressions -- Directing the cast of actors: creating a casting director engine and creating the bagel actor class -- Moving your action figure in 2D: controlling the X an Y display screen coordinates -- Setting boundaries for your action figure in 2D: using the node class localToParent attribute -- Animating your action figure states: setting the image states based on keyevent processing -- Setting up the game environment: creating fixed sprite classes using the actor superclass -- Implementing game audio assests: using the JavaFX audioclip class audio sequencing engine -- Collision detection: creating SVG polygons for the game actors and writing code to detect collision -- Enhancing game play: creating a scoring engine, adding treasure and an enemy auto-attack engine 
650 1 7 |a JAVA (Lenguaje de programación de computadores)  |2 Armarc 
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