Game engine design and implementation /

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Bibliographic Details
Main Author: Thorn, Alan
Format: Book
Language: English
Published: Sudbury : Jones & Bartlett Learning, c2011.
Subjects:
Notas Contenido:
  • Theory, design and preparation
  • Game engines-details and design
  • Configuring a game engine project
  • Error and log manager
  • Resource management
  • 2d render manager with SDL
  • 2d scene manager
  • Music and sound with the audio manager
  • Reading and processing user input
  • 3d render manager with DirectX 10
  • Scene management and OGRE 3D
  • Rigid body physics with bullet physics
  • Focus on DX Studio: engine tools, editors and scripting

Santander/Girón: Unknown

Holdings details from Santander/Girón: Unknown
Call Number: 794.81526 T496g
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