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|a Adams, Ernest
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| 245 |
1 |
0 |
|a Fundamentals of game design /
|c Ernest Adams.
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| 250 |
|
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|a 2a edición
|
| 260 |
|
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|a Berkeley :
|b New Riders,
|c c2010.
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| 300 |
|
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|a xix, 675 páginas :
|b ilustraciones ;
|c 23 cm.
|
| 504 |
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|a Incluye referencias bibliográficas e índice.
|
| 505 |
0 |
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|a The elements of game design -- Design components and processes -- Game concepts -- Game worlds -- Creative and expressive play -- Character development -- Storytelling and narrative -- User interfaces -- Gameplay -- Core mechanics -- Game balancing -- General principles of level design -- The genres of games -- Action games -- Strategy games -- Role-playing games -- Sports games -- Vehicle simulations -- Construction and management simulations -- Adventure games -- Artificial life and puzzle games -- Online gaming -- Designing to appeal to particular groups.
|
| 653 |
1 |
0 |
|a Juegos con computador
|
| 653 |
1 |
0 |
|a Juegos electrónicos
|
| 653 |
1 |
0 |
|a Diseño de videojuegos
|
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