Creating games with unity and Maya : how to develop fun and marketable 3D games /

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Bibliographic Details
Main Author: Watkins, Adam
Format: Book
Language: Spanish
Published: Burlington, MA : Focal Press, c2011.
Elsevier,
Subjects:
Notas Contenido:
  • Game production process
  • Asset creation: Maya scenography modeling
  • Maya scenography UV mapping
  • Maya scenography texturing
  • Unity scenography importing
  • Unity scenography creation tools
  • Advanced shading, lighting, and baking
  • Maya characte creation
  • Maya character UV mapping and texturing
  • Maya rigging and skinning and unity animated character importing and implementation
  • Unity sound
  • Introduction to unity scripting basics and graphical user intnerface
  • Unity triggers, raycasting, prefabs and instantiation, creating inventroy systems
  • Health systems, winning, and losing the game
  • Unity debugging, optimization, and builds.

MARC

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245 1 0 |a Creating games with unity and Maya :  |b how to develop fun and marketable 3D games /  |c Adam Watkins. 
260 |a Burlington, MA :  |b Focal Press,  |b Elsevier,  |c c2011. 
300 |a xx, 528 páginas :  |b ilustraciones (algunas en color) ;  |c 25 cm. 
500 |a Incluye índice alfabético 
505 0 |a Game production process -- Asset creation: Maya scenography modeling --Maya scenography UV mapping -- Maya scenography texturing --Unity scenography importing --Unity scenography creation tools -- Advanced shading, lighting, and baking -- Maya characte creation -- Maya character UV mapping and texturing -- Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user intnerface -- Unity triggers, raycasting, prefabs and instantiation, creating inventroy systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds. 
653 1 0 |a Juegos con un computador 
653 1 0 |a Diseño de videojuegos 
653 1 0 |a Juegos electrónicos 
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