Creating games with unity and Maya : how to develop fun and marketable 3D games /
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| Main Author: | |
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| Format: | Book |
| Language: | Spanish |
| Published: |
Burlington, MA :
Focal Press,
c2011.
Elsevier, |
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Table of Contents:
- Game production process
- Asset creation: Maya scenography modeling
- Maya scenography UV mapping
- Maya scenography texturing
- Unity scenography importing
- Unity scenography creation tools
- Advanced shading, lighting, and baking
- Maya characte creation
- Maya character UV mapping and texturing
- Maya rigging and skinning and unity animated character importing and implementation
- Unity sound
- Introduction to unity scripting basics and graphical user intnerface
- Unity triggers, raycasting, prefabs and instantiation, creating inventroy systems
- Health systems, winning, and losing the game
- Unity debugging, optimization, and builds.