Programming game al by example.

Saved in:
Bibliographic Details
Main Author: Buckland, Mat
Format: Book
Language: Spanish
Published: New York : Wordware Publishing, 2005.
Subjects:
Notas Contenido:
  • A math and Physics primer
  • State-driven agent design
  • How to create autonomously moving game agents
  • Sports simulation - simple soccer
  • The secret life of graphs
  • To script, or not to script, that is the question
  • Raven: An overview
  • Practical path planning
  • Goal-driven agent behavior
  • Fuzzy logic

MARC

LEADER 00000nam a2200000 a 4500
001 000081138
003 CO-BoSNA
005 20260109084342.0
008 160622s2005^^^^xxu^^^^^r^^^^^000^0^spa^d
020 |a 9781556220784 
040 |a CO-BoSNA  |b eng 
082 0 4 |a 791.81535  |b B924p  |2 23 
100 1 |a Buckland, Mat 
245 1 0 |a Programming game al by example. 
260 |a New York :  |b Wordware Publishing,  |c 2005. 
300 |a xxi, 495 páginas  |e 24 cm 
505 1 |a A math and Physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation - simple soccer -- The secret life of graphs --To script, or not to script, that is the question -- Raven: An overview --Practical path planning -- Goal-driven agent behavior -- Fuzzy logic 
650 1 7 |a Juegos con computador  |2 Armarc 
650 1 7 |a Gráficos por computador  |2 Armarc 
650 1 7 |a Juegos de computador  |x programación  |2 Armarc 
952 |0 0  |1 0  |4 5  |6 791_815350000000000_B924P  |7 0  |8 GENER  |9 397840  |a 11217  |b 11217  |d 2016-06-22  |i 12520  |l 0  |o 791.81535 B924p  |p 119217001948  |r 2026-01-09 08:43:42  |t Ej. 1  |w 2026-01-09  |y BOOK  |z Calle 15 No.31-42, Bogotá 
999 |c 81111  |d 81111 
942 |6 791_815350000000000__B924P