Theory of Fun for Game Design /

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Bibliographic Details
Main Author: Kostet, Raph
Format: Book
Language: English
Published: New york : O'reilly, 2013.
Edition: Second edition
Subjects:
Notas Contenido:
  • Prologue : My grandfather
  • Why write this book?
  • How the brain works
  • What games are
  • What games teach us
  • What games aren't
  • Different fun for different folks
  • The problem with learning
  • The problem with people
  • Games in context
  • The ethics of entertainment
  • Where games should go
  • Taking their rightful place
  • Epilogue : Fun matters, Grandpa
  • Afterword : Ten years later.

Santander/Floridablanca: Unknown

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Call Number: 794.81 K867t
Copy Ej. 1 Available Place a Hold