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|a Thorn, Alan
|
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|a Learn Unity for 2D game development /
|c Alan Thorn.
|
| 260 |
|
|
|a New York :
|b Apress,
|c ©2013.
|
| 300 |
|
|
|a 316 páginas :
|b ilustraciones ;
|c 24 cm.
|
| 490 |
0 |
|
|a Technology in action series.
|
| 505 |
2 |
|
|a Unity Basics for 2D Games -- Materials and Textures -- Quick 2D Workflow -- Customizing the Editor with Editor Classes -- Procedural Geometry and Textured Quads -- Generating Atlas Textures -- UVs and Animation -- Cameras and Pixel Perfection -- Input for 2D Games -- Getting Started with a 2D Game -- Completing the 2D Card Game -- Optimization -- Wrapping Things Up.
|
| 650 |
1 |
4 |
|a Juegos por computador
|x Programación
|2 Armarc
|
| 650 |
1 |
7 |
|a Animación por computador
|2 Armarc
|
| 650 |
1 |
7 |
|a Unity (Programa para computador)
|2 Armarc
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|w 2026-01-09
|y BOOK
|z Km. 6 Autopista No. 55-30, Floridablanca
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