What video games have to teach us about learning and literacy /

Saved in:
Bibliographic Details
Main Author: Gee, James Paul
Format: Book
Language: English
Published: New York : Palgrave Macmillan, 2007.
Subjects:
Notas Contenido:
  • Introduction : 36 ways to learn a video game
  • Semiotic domains : is playing video games a "waste of time"?
  • Learning and identity : what does it mean to be a half-elf?
  • Situated meaning and learning : what should you do after you have destroyed the global conspiracy?
  • Telling and doing : why doesn't Lara Croft obey Professor Von Croy?
  • Cultural models : do you want to be the blue sonic or the dark sonic?
  • The social mind : how do you get your corpse back after you've died?
  • Conclusion.

Santander/Floridablanca: Unknown

Holdings details from Santander/Floridablanca: Unknown
Call Number: 794.8166 G297w
Copy Ej. 1 Available Place a Hold
Copy Ej. 2 Available Place a Hold