Production pipeline fundamentals for film and game /
Saved in:
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Burlington (Estados Unidos) :
Focal Press
©2014.
Taylor & Francis, |
| Subjects: | |
| Notas Contenido: |
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MARC
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| 100 | 1 | |a Dunlop, Renee | |
| 245 | 1 | 0 | |a Production pipeline fundamentals for film and game / |c Renee Dunlop. |
| 260 | |a Burlington (Estados Unidos) : |b Focal Press |b Taylor & Francis, |c ©2014. | ||
| 300 | |a xvii, 351 páginas : |b ilustraciones, fotografías ; |c 24 cm. | ||
| 500 | |a Incluye índice y glosario | ||
| 505 | 2 | |a The stages of production -- Interlude: previs and related data -- Asset creation for film -- Interlude: LIDIAR: asset capture on set -- Asset creation for games -- The basic functionality of a pipeline -- Systems infrastructure -- Interlude: mitigating risk Through regular maintenance and disaster planning -- Software for a studio environment -- Diving deeper into data management -- Interlude: metadata -- Asset management -- Interlude: digital asset management at Laika -- Production management -- Interlude: color an sound -- Tying it all together -- Interlude: virtual production in film and games -- Upcoming trends and technologies -- Interlude: cloud computing for VFX | |
| 650 | 1 | 7 | |a Juegos con computador |2 Armarc |
| 650 | 2 | 7 | |a Animación por computador |2 Armarc |
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