Production pipeline fundamentals for film and game /
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| Main Author: | |
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| Format: | Book |
| Language: | English |
| Published: |
Burlington (Estados Unidos) :
Focal Press
©2014.
Taylor & Francis, |
| Subjects: | |
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Table of Contents:
- The stages of production
- Interlude: previs and related data
- Asset creation for film
- Interlude: LIDIAR: asset capture on set
- Asset creation for games
- The basic functionality of a pipeline
- Systems infrastructure
- Interlude: mitigating risk Through regular maintenance and disaster planning
- Software for a studio environment
- Diving deeper into data management
- Interlude: metadata
- Asset management
- Interlude: digital asset management at Laika
- Production management
- Interlude: color an sound
- Tying it all together
- Interlude: virtual production in film and games
- Upcoming trends and technologies
- Interlude: cloud computing for VFX