| Notas Contenido: |
- Basic concepts
- Props, pivot points, hierarchies
- Deformers
- User controllers
- Utility nodes and custom attributes
- Joints
- Blendshapes and set driven key
- The biped
- Skinning
- Upper body, lower body, root: always have a cha-cha
- Feet and knees: simple, group-based, and Joint-based Feet
- Spines: FK, spline, SDK (Set Driven Key)
- Arms, elbows, and clavicles: single-chain, triple-chain with wrist twist (SDK or Cluster)
- Hands: SDK, SDK and keyable CNTRL
- Eyes, blinks, and smiles
- Master CNTRL and scale-able rigs
- Advanced topics
- OMGimbal lock
- 3Advanced Controls
- Stretchy
- Broken rigs and dangly bits.
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