APA (7th ed.) Citation

Boldi, A., Rapp, A., & Tirassa, M. (2024). Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic. Human-Computer Interaction, 39(5/6), 338. https://doi.org/10.1080/07370024.2022.2050725

Chicago Style (17th ed.) Citation

Boldi, Arianna, Amon Rapp, and Maurizio Tirassa. "Playing During a Crisis: The Impact of Commercial Video Games on the Reconfiguration of People's Life During the COVID-19 Pandemic." Human-Computer Interaction 39, no. 5/6 (2024): 338. https://doi.org/10.1080/07370024.2022.2050725.

MLA (9th ed.) Citation

Boldi, Arianna, et al. "Playing During a Crisis: The Impact of Commercial Video Games on the Reconfiguration of People's Life During the COVID-19 Pandemic." Human-Computer Interaction, vol. 39, no. 5/6, 2024, p. 338, https://doi.org/10.1080/07370024.2022.2050725.

Warning: These citations may not always be 100% accurate.