Gamifying virtual reality shopping experiences: a case study on a real-world scenario.
Saved in:
| Title: | Gamifying virtual reality shopping experiences: a case study on a real-world scenario. |
|---|---|
| Authors: | Grande, R.1, ruben.grande@uclm.es, Albusac, J.1, JavierAlonso.Albusac@uclm.es, Sobrino, S. Sanchez1, Santiago.Sanchez@uclm.es, Vallejo, D.1, David.Vallejo@uclm.es, Castro-Schez, J..J.1, JoseJesus.Castro@uclm.es |
| Source: | Virtual Reality; Jun2026, Vol. 30 Issue 2, p1-34, 34p |
| Database: | Applied Science & Technology Source |
|
Full text is not displayed to guests.
Login for full access.
|
|
| ISSN: | 13594338 |
|---|---|
| DOI: | 10.1007/s10055-026-01323-4 |