Gamifying virtual reality shopping experiences: a case study on a real-world scenario.

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Bibliographic Details
Title: Gamifying virtual reality shopping experiences: a case study on a real-world scenario.
Authors: Grande, R.1, ruben.grande@uclm.es, Albusac, J.1, JavierAlonso.Albusac@uclm.es, Sobrino, S. Sanchez1, Santiago.Sanchez@uclm.es, Vallejo, D.1, David.Vallejo@uclm.es, Castro-Schez, J..J.1, JoseJesus.Castro@uclm.es
Source: Virtual Reality; Jun2026, Vol. 30 Issue 2, p1-34, 34p
Database: Applied Science & Technology Source
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ISSN:13594338
DOI:10.1007/s10055-026-01323-4