Gamifying virtual reality shopping experiences: a case study on a real-world scenario.

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Title: Gamifying virtual reality shopping experiences: a case study on a real-world scenario.
Authors: Grande, R.1, ruben.grande@uclm.es, Albusac, J.1, JavierAlonso.Albusac@uclm.es, Sobrino, S. Sanchez1, Santiago.Sanchez@uclm.es, Vallejo, D.1, David.Vallejo@uclm.es, Castro-Schez, J..J.1, JoseJesus.Castro@uclm.es
Source: Virtual Reality; Jun2026, Vol. 30 Issue 2, p1-34, 34p
Database: Applied Science & Technology Source
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Header DbId: aci
DbLabel: Applied Science & Technology Source
An: 192065863
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PubType: Academic Journal
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  Data: <searchLink fieldCode="JN" term="%22Virtual+Reality%22">Virtual Reality</searchLink>; Jun2026, Vol. 30 Issue 2, p1-34, 34p
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=aci&AN=192065863
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      – Type: doi
        Value: 10.1007/s10055-026-01323-4
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      – Code: eng
        Text: English
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              M: 06
              Text: Jun2026
              Type: published
              Y: 2026
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              Value: 30
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