Gamifying virtual reality shopping experiences: a case study on a real-world scenario.
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| Title: | Gamifying virtual reality shopping experiences: a case study on a real-world scenario. |
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| Authors: | Grande, R.1, ruben.grande@uclm.es, Albusac, J.1, JavierAlonso.Albusac@uclm.es, Sobrino, S. Sanchez1, Santiago.Sanchez@uclm.es, Vallejo, D.1, David.Vallejo@uclm.es, Castro-Schez, J..J.1, JoseJesus.Castro@uclm.es |
| Source: | Virtual Reality; Jun2026, Vol. 30 Issue 2, p1-34, 34p |
| Database: | Applied Science & Technology Source |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: aci DbLabel: Applied Science & Technology Source An: 192065863 AccessLevel: 2 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=aci&AN=192065863 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10055-026-01323-4 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 34 StartPage: 1 Titles: – TitleFull: Gamifying virtual reality shopping experiences: a case study on a real-world scenario. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Grande, R. – PersonEntity: Name: NameFull: Albusac, J. – PersonEntity: Name: NameFull: Sobrino, S. Sanchez – PersonEntity: Name: NameFull: Vallejo, D. – PersonEntity: Name: NameFull: Castro-Schez, J..J. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: Jun2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 13594338 Numbering: – Type: volume Value: 30 – Type: issue Value: 2 Titles: – TitleFull: Virtual Reality Type: main |
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