Pellas, N. (2026). From Prompt to Play: Examining Computational Thinking Through Vibe Coding in Game Making for Pre-Service Teacher Education. Multimodal Technologies & Interaction, 10(5), 57. https://doi.org/10.3390/mti10050057
Chicago Style (17th ed.) CitationPellas, Nikolaos. "From Prompt to Play: Examining Computational Thinking Through Vibe Coding in Game Making for Pre-Service Teacher Education." Multimodal Technologies & Interaction 10, no. 5 (2026): 57. https://doi.org/10.3390/mti10050057.
MLA (9th ed.) CitationPellas, Nikolaos. "From Prompt to Play: Examining Computational Thinking Through Vibe Coding in Game Making for Pre-Service Teacher Education." Multimodal Technologies & Interaction, vol. 10, no. 5, 2026, p. 57, https://doi.org/10.3390/mti10050057.