Deep‐Learning‐Based Facial Retargeting Using Local Patches.
Saved in:
| Title: | Deep‐Learning‐Based Facial Retargeting Using Local Patches. |
|---|---|
| Authors: | Choi, Yeonsoo1 (AUTHOR) cys219141@alumni.kaist.ac.kr, Lee, Inyup2 (AUTHOR) leeinyup123@kaist.ac.kr, Cha, Sihun2 (AUTHOR) chacorp@kaist.ac.kr, Kim, Seonghyeon3 (AUTHOR) ippx123@gmail.com, Jung, Sunjin2 (AUTHOR) sunjin225@kaist.ac.kr, Noh, Junyong2 (AUTHOR) junyongnoh@kaist.ac.kr |
| Source: | Computer Graphics Forum. Feb2025, Vol. 44 Issue 1, p1-15. 15p. |
| Subjects: | Motion capture (Cinematography), Digital technology, Facial expression, Video processing, Range of motion of joints |
| Abstract: | In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been very successful, challenges arise when the retargeting is performed on stylized or exaggerated 3D characters that deviate significantly from human facial structures. In this scenario, it is important to consider the target character's facial structure and possible range of motion to preserve the semantics assumed by the original facial motions after the retargeting. To achieve this, we propose a local patch‐based retargeting method that transfers facial animations captured in a source performance video to a target stylized 3D character. Our method consists of three modules. The Automatic Patch Extraction Module extracts local patches from the source video frame. These patches are processed through the Reenactment Module to generate correspondingly re‐enacted target local patches. The Weight Estimation Module calculates the animation parameters for the target character at every frame for the creation of a complete facial animation sequence. Extensive experiments demonstrate that our method can successfully transfer the semantic meaning of source facial expressions to stylized characters with considerable variations in facial feature proportion. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
|
Full text is not displayed to guests.
Login for full access.
|
|
| Abstract: | In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been very successful, challenges arise when the retargeting is performed on stylized or exaggerated 3D characters that deviate significantly from human facial structures. In this scenario, it is important to consider the target character's facial structure and possible range of motion to preserve the semantics assumed by the original facial motions after the retargeting. To achieve this, we propose a local patch‐based retargeting method that transfers facial animations captured in a source performance video to a target stylized 3D character. Our method consists of three modules. The Automatic Patch Extraction Module extracts local patches from the source video frame. These patches are processed through the Reenactment Module to generate correspondingly re‐enacted target local patches. The Weight Estimation Module calculates the animation parameters for the target character at every frame for the creation of a complete facial animation sequence. Extensive experiments demonstrate that our method can successfully transfer the semantic meaning of source facial expressions to stylized characters with considerable variations in facial feature proportion. [ABSTRACT FROM AUTHOR] |
|---|---|
| ISSN: | 01677055 |
| DOI: | 10.1111/cgf.15263 |