VIRTUAL REALITY AT SECONDARY SCHOOL - FIRST RESULTS.

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Title: VIRTUAL REALITY AT SECONDARY SCHOOL - FIRST RESULTS.
Authors: Keller, Thomas1, Glauser, Philipp1, Ebert, Nico1, Brucker-Kley, Elke1
Source: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age. 2018, p53-60. 8p.
Subject Terms: *Secondary schools, *Learning theories in education, *Curriculum, *Education, Virtual reality
Abstract: This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D representation and the possibility of adopting several perspectives. To investigate the topic, a vision has been developed for a learning unit within the competence area Nature and Technology on the subject "Plastics and its effects on the environment". Divided into five learning blocks, the learning unit provides the students with knowledge about the structure, production, recycling and environmental consequences with possible approaches to solutions. Ideas for possible VR applications were developed for each of these blocks. The vision was discussed in four interviews with teachers. The VR applications were commented and evaluated by 20 students of the same class. The topic "Environmental Problem Microplastics" selected for implementation is topical, fits into curriculum and is compatible with the specialist areas suitable for VR. In summary, it can be said that VR is still a long way from a nationwide deployment at the Swiss elementary school. Nevertheless, the educational institutions should observe the technology and develop an understanding of its possibilities through pilot tests. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: *<searchLink fieldCode="DE" term="%22Secondary+schools%22">Secondary schools</searchLink><br />*<searchLink fieldCode="DE" term="%22Learning+theories+in+education%22">Learning theories in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Curriculum%22">Curriculum</searchLink><br />*<searchLink fieldCode="DE" term="%22Education%22">Education</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink>
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  Data: This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D representation and the possibility of adopting several perspectives. To investigate the topic, a vision has been developed for a learning unit within the competence area Nature and Technology on the subject "Plastics and its effects on the environment". Divided into five learning blocks, the learning unit provides the students with knowledge about the structure, production, recycling and environmental consequences with possible approaches to solutions. Ideas for possible VR applications were developed for each of these blocks. The vision was discussed in four interviews with teachers. The VR applications were commented and evaluated by 20 students of the same class. The topic "Environmental Problem Microplastics" selected for implementation is topical, fits into curriculum and is compatible with the specialist areas suitable for VR. In summary, it can be said that VR is still a long way from a nationwide deployment at the Swiss elementary school. Nevertheless, the educational institutions should observe the technology and develop an understanding of its possibilities through pilot tests. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Code: eng
        Text: English
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        PageCount: 8
        StartPage: 53
    Subjects:
      – SubjectFull: Secondary schools
        Type: general
      – SubjectFull: Learning theories in education
        Type: general
      – SubjectFull: Curriculum
        Type: general
      – SubjectFull: Education
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      – SubjectFull: Virtual reality
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      – TitleFull: VIRTUAL REALITY AT SECONDARY SCHOOL - FIRST RESULTS.
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            NameFull: Keller, Thomas
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            NameFull: Glauser, Philipp
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            NameFull: Ebert, Nico
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            NameFull: Brucker-Kley, Elke
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          Dates:
            – D: 01
              M: 01
              Text: 2018
              Type: published
              Y: 2018
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            – TitleFull: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age
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