A bibliometric analysis of digital game-based learning in educational contexts.

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Bibliographic Details
Title: A bibliometric analysis of digital game-based learning in educational contexts.
Authors: Panlong Wang1 767366188@qq.com, Han Yi2 yihan@blcu.edu.cn
Source: Research & Practice in Technology Enhanced Learning. 2025, Vol. 20, p1-24. 24p.
Subject Terms: *Gamification, *Digital learning, *Bibliometrics, *Educational games, Citation networks
Abstract: As an emerging topic, digital game-based learning holds great significance as it revolutionizes traditional modes of education by harnessing engagement and enhancing learning outcomes. We bibliometrically analyzed the current studies of digital game-based learning, aiming to explore the key topics and domains of the trend that may inspire further research and innovations. This study employed VOSviewer to explore the top ten authors, sources, organizations, and countries and established a citation network using clustering techniques in CitNetExplorer to visualize the results. Based on the research, it is found that motivation maintenance, in-game feedback, and post-game motivation are important factors impacting sustainable digital learning. This study proposes a framework comprising three elements--Preparation, Process, and Settlement--aligned with different stages of digital gaming. By integrating factors affecting learners with gaming elements, the framework aims to enhance the effectiveness and sustainability of digital learning. Future research could involve implementing game designs based on our proposed framework to evaluate its effectiveness. Additionally, there is potential to integrate AI to promote learner experiences and optimize learning outcomes. [ABSTRACT FROM AUTHOR]
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Database: Education Research Complete
Description
Abstract:As an emerging topic, digital game-based learning holds great significance as it revolutionizes traditional modes of education by harnessing engagement and enhancing learning outcomes. We bibliometrically analyzed the current studies of digital game-based learning, aiming to explore the key topics and domains of the trend that may inspire further research and innovations. This study employed VOSviewer to explore the top ten authors, sources, organizations, and countries and established a citation network using clustering techniques in CitNetExplorer to visualize the results. Based on the research, it is found that motivation maintenance, in-game feedback, and post-game motivation are important factors impacting sustainable digital learning. This study proposes a framework comprising three elements--Preparation, Process, and Settlement--aligned with different stages of digital gaming. By integrating factors affecting learners with gaming elements, the framework aims to enhance the effectiveness and sustainability of digital learning. Future research could involve implementing game designs based on our proposed framework to evaluate its effectiveness. Additionally, there is potential to integrate AI to promote learner experiences and optimize learning outcomes. [ABSTRACT FROM AUTHOR]
ISSN:17932068
DOI:10.58459/rptel.2025.20037