Repurposing Virtual Reality Assets: From Health Sciences to Italian Language Learning

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Bibliographic Details
Title: Repurposing Virtual Reality Assets: From Health Sciences to Italian Language Learning
Language: English
Authors: Plutino, Alessia (ORCID 0000-0001-5552-6753), Cervi-Wilson, Tiziana (ORCID 0000-0002-2754-5460), Brick, Billy (ORCID 0000-0002-2256-7046)
Source: Research-publishing.net. 2020.
Availability: Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net
Peer Reviewed: Y
Page Count: 7
Publication Date: 2020
Document Type: Speeches/Meeting Papers
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Computer Simulation, Health Sciences, Italian, Second Language Learning, Second Language Instruction, Curriculum Development, Modern Language Curriculum, Foreign Countries, Educational Games, Instructional Effectiveness, Emotional Response, Undergraduate Students, Vignettes
Geographic Terms: United Kingdom (Coventry), United Kingdom (Southampton)
Abstract: This paper reports on the rationale for the implementation of a pilot project using a scenario-based Virtual Reality (VR) resource, originally developed by Health Sciences at Coventry University and now being repurposed for Italian language learning as a collaborative project with Modern Languages and Linguistics at the University of Southampton. The original aim of the resource was to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-player Character (NPC). The authors will discuss how they are planning to repurpose the resource for Italian language learning and teaching and will analyse the potential pedagogical uses within the modern language curriculum, including emotional language, employability skills, and the year abroad. [For the complete volume, "Innovative Language Teaching and Learning at University: Treasuring Languages," see ED604577.]
Abstractor: As Provided
Entry Date: 2020
Accession Number: ED604664
Database: ERIC
Description
Abstract:This paper reports on the rationale for the implementation of a pilot project using a scenario-based Virtual Reality (VR) resource, originally developed by Health Sciences at Coventry University and now being repurposed for Italian language learning as a collaborative project with Modern Languages and Linguistics at the University of Southampton. The original aim of the resource was to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-player Character (NPC). The authors will discuss how they are planning to repurpose the resource for Italian language learning and teaching and will analyse the potential pedagogical uses within the modern language curriculum, including emotional language, employability skills, and the year abroad. [For the complete volume, "Innovative Language Teaching and Learning at University: Treasuring Languages," see ED604577.]