Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception

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Bibliographic Details
Title: Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception
Language: English
Authors: Teng, Chin-Hung, Chen, Jr-Yi, Chen, Zhi-Hong
Source: Journal of Educational Computing Research. Apr 2018 56(2):254-271.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Peer Reviewed: Y
Page Count: 18
Publication Date: 2018
Document Type: Journal Articles
Reports - Research
Tests/Questionnaires
Education Level: Higher Education
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education, Computer Oriented Programs, Learning Processes, Teaching Methods, Comparative Analysis, Efficiency, Usability, Attention, College Freshmen, Foreign Countries, Student Attitudes, Questionnaires, Statistical Analysis
Geographic Terms: Taiwan
DOI: 10.1177/0735633117706109
ISSN: 0735-6331
Abstract: Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming for 3D applications requires understanding the spatial relationship of 3D objects and hence needs a visualization technique more. In view of this, this article presents an augmented reality (AR)-enhanced learning system that offers visual representation and interactivity to help students learn programming for 3D applications. To examine the influences of such an AR-enhanced system on student learning, a within-group experiment with 34 college students was conducted. All students used both of an AR-enhanced version and an ordinary version. The findings revealed that the AR-enhanced version made students have better learning efficiency than the ordinary system. In addition, the AR-enhanced system also made students have enhanced perceptions in terms of system usability, flow experience, and usage perception. Based on the results, further development of AR-enhanced learning systems is also suggested and discussed.
Abstractor: As Provided
Number of References: 39
Entry Date: 2018
Accession Number: EJ1173043
Database: ERIC
Description
Abstract:Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming for 3D applications requires understanding the spatial relationship of 3D objects and hence needs a visualization technique more. In view of this, this article presents an augmented reality (AR)-enhanced learning system that offers visual representation and interactivity to help students learn programming for 3D applications. To examine the influences of such an AR-enhanced system on student learning, a within-group experiment with 34 college students was conducted. All students used both of an AR-enhanced version and an ordinary version. The findings revealed that the AR-enhanced version made students have better learning efficiency than the ordinary system. In addition, the AR-enhanced system also made students have enhanced perceptions in terms of system usability, flow experience, and usage perception. Based on the results, further development of AR-enhanced learning systems is also suggested and discussed.
ISSN:0735-6331
DOI:10.1177/0735633117706109