Using Narrative-Based Contextual Games to Enhance Language Learning: A Case Study

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Bibliographic Details
Title: Using Narrative-Based Contextual Games to Enhance Language Learning: A Case Study
Language: English
Authors: Chen, Zhi-Hong, Chen, Howard Hao-Jan, Dai, Wan-Jhen
Source: Educational Technology & Society. 2018 21(3):186-198.
Availability: International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info
Peer Reviewed: Y
Page Count: 13
Publication Date: 2018
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Descriptors: Second Language Learning, Case Studies, Second Language Instruction, English (Second Language), Vocabulary Development, College Students, Learning Experience, Student Behavior, Teaching Methods, Language Proficiency, Foreign Countries, Goal Orientation, Computer Games, Computer Assisted Instruction, Achievement Tests, Statistical Analysis, Pretests Posttests, Questionnaires, Individual Differences
Geographic Terms: Taiwan
ISSN: 1436-4522
Abstract: This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed.
Abstractor: As Provided
Number of References: 50
Entry Date: 2018
Access URL: https://www.j-ets.net/ETS/journals/21_3/17.pdf
Accession Number: EJ1184364
Database: ERIC
Description
Abstract:This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed.
ISSN:1436-4522