Using Narrative-Based Contextual Games to Enhance Language Learning: A Case Study
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| Title: | Using Narrative-Based Contextual Games to Enhance Language Learning: A Case Study |
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| Language: | English |
| Authors: | Chen, Zhi-Hong, Chen, Howard Hao-Jan, Dai, Wan-Jhen |
| Source: | Educational Technology & Society. 2018 21(3):186-198. |
| Availability: | International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2018 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education |
| Descriptors: | Second Language Learning, Case Studies, Second Language Instruction, English (Second Language), Vocabulary Development, College Students, Learning Experience, Student Behavior, Teaching Methods, Language Proficiency, Foreign Countries, Goal Orientation, Computer Games, Computer Assisted Instruction, Achievement Tests, Statistical Analysis, Pretests Posttests, Questionnaires, Individual Differences |
| Geographic Terms: | Taiwan |
| ISSN: | 1436-4522 |
| Abstract: | This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed. |
| Abstractor: | As Provided |
| Number of References: | 50 |
| Entry Date: | 2018 |
| Access URL: | https://www.j-ets.net/ETS/journals/21_3/17.pdf |
| Accession Number: | EJ1184364 |
| Database: | ERIC |
| Abstract: | This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed. |
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| ISSN: | 1436-4522 |