Construct-It: A Board Game to Enhance Built Environment Students' Understanding of the Property Life Cycle

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Bibliographic Details
Title: Construct-It: A Board Game to Enhance Built Environment Students' Understanding of the Property Life Cycle
Language: English
Authors: Hayhow, S., Parn, E. A. (ORCID 0000-0002-8124-4263), Edwards, D. J. (ORCID 0000-0001-9727-6000), Hosseini, M. Reza, Aigbavboa, C.
Source: Industry and Higher Education. Jun 2019 33(3):186-197.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Peer Reviewed: Y
Page Count: 12
Publication Date: 2019
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Educational Games, Physical Environment, Construction Industry, Building Trades, College Students, Instructional Innovation, Teaching Methods, Higher Education, Cooperative Learning, Competition, Computer Games
DOI: 10.1177/0950422219825985
ISSN: 0950-4222
Abstract: This article investigates the development of a board game entitled 'Construct-it' as an innovative pedagogical approach (as proof of concept) to augmenting the applied knowledge and understanding of built environment students studying property life cycle analysis. A largely qualitative and inductive methodological approach is conducted to identify and investigate the various pertinent theoretical frameworks that could be adopted; conduct a critical synthesis of extant literature; and develop Construct-it, a game intuitively grounded in practice-based knowledge. The study reveals that games provide a fun, engaging and challenging means of educating students at higher education institutions. It also notes a significant dearth of literature in terms of applying games to students enrolled on built environment programmes. Construct-it can enhance the student's learning experience and knowledge of pertinent industry practice and standards and can complement traditional classroom teaching approaches. The study concludes with directions for the future work required to enhance the development of the novel pedagogical proof of concept presented. Such work will require robust testing and validation of the game to measure its impact on the student learning experience.
Abstractor: As Provided
Entry Date: 2019
Accession Number: EJ1214634
Database: ERIC
Description
Abstract:This article investigates the development of a board game entitled 'Construct-it' as an innovative pedagogical approach (as proof of concept) to augmenting the applied knowledge and understanding of built environment students studying property life cycle analysis. A largely qualitative and inductive methodological approach is conducted to identify and investigate the various pertinent theoretical frameworks that could be adopted; conduct a critical synthesis of extant literature; and develop Construct-it, a game intuitively grounded in practice-based knowledge. The study reveals that games provide a fun, engaging and challenging means of educating students at higher education institutions. It also notes a significant dearth of literature in terms of applying games to students enrolled on built environment programmes. Construct-it can enhance the student's learning experience and knowledge of pertinent industry practice and standards and can complement traditional classroom teaching approaches. The study concludes with directions for the future work required to enhance the development of the novel pedagogical proof of concept presented. Such work will require robust testing and validation of the game to measure its impact on the student learning experience.
ISSN:0950-4222
DOI:10.1177/0950422219825985