Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention
Saved in:
| Title: | Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention |
|---|---|
| Language: | English |
| Authors: | Adame, Elissa Arterburn, Posteher, Karlee A., Hansom, Alaina M., Wilson, Scott N., Cecena, Francisco J. E., Thompson, William M., Ralston, Ryan L., Thomas, David M. |
| Source: | International Journal of Game-Based Learning. 2022 12(1). |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: https://www.igi-global.com/journals/ |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2022 |
| Sponsoring Agency: | Office of Postsecondary Education (ED) |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Educational Games, Intervention, Ability, Attitude Change, Student Attitudes, College Freshmen, Learning Theories, Video Games |
| ISSN: | 2155-6849 2155-6857 |
| Abstract: | This study applies implicit person theory (IPT) to serious gaming. IPT scholars argue that individuals hold one of two views regarding perceptions of ability: growth mindset (abilities are malleable) or fixed mindset (abilities are unchanging). Extant literature demonstrates the many educational benefits afforded to learners who hold a growth mindset. As such, a serious training game was designed to move players' beliefs about their abilities toward growth. To test the efficacy of the serious game on shifting mindsets, researchers ran an experiment in which college freshmen (N = 95) either played the game or participated in mindset activities other than a game. Results demonstrate that students who played the game reported higher levels of growth mindset immediately following and six weeks after playing the game than students who did not play the game. Suggestions for game development for the purpose of fostering a growth mindset are discussed. |
| Abstractor: | As Provided |
| Entry Date: | 2023 |
| Accession Number: | EJ1384692 |
| Database: | ERIC |
| Abstract: | This study applies implicit person theory (IPT) to serious gaming. IPT scholars argue that individuals hold one of two views regarding perceptions of ability: growth mindset (abilities are malleable) or fixed mindset (abilities are unchanging). Extant literature demonstrates the many educational benefits afforded to learners who hold a growth mindset. As such, a serious training game was designed to move players' beliefs about their abilities toward growth. To test the efficacy of the serious game on shifting mindsets, researchers ran an experiment in which college freshmen (N = 95) either played the game or participated in mindset activities other than a game. Results demonstrate that students who played the game reported higher levels of growth mindset immediately following and six weeks after playing the game than students who did not play the game. Suggestions for game development for the purpose of fostering a growth mindset are discussed. |
|---|---|
| ISSN: | 2155-6849 2155-6857 |