Cheng, Y. (2024). What Makes Learners Enhance Learning Outcomes in MOOCs? Exploring the Roles of Gamification and Personalization. Interactive Technology and Smart Education, 21(2), 308. https://doi.org/10.1108/ITSE-05-2023-0097
Chicago Style (17th ed.) CitationCheng, Yung-Ming. "What Makes Learners Enhance Learning Outcomes in MOOCs? Exploring the Roles of Gamification and Personalization." Interactive Technology and Smart Education 21, no. 2 (2024): 308. https://doi.org/10.1108/ITSE-05-2023-0097.
MLA (9th ed.) CitationCheng, Yung-Ming. "What Makes Learners Enhance Learning Outcomes in MOOCs? Exploring the Roles of Gamification and Personalization." Interactive Technology and Smart Education, vol. 21, no. 2, 2024, p. 308, https://doi.org/10.1108/ITSE-05-2023-0097.