Creating VR Content for Training Purposes

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Bibliographic Details
Title: Creating VR Content for Training Purposes
Language: English
Authors: Oussema Dhieb (ORCID 0009-0009-3996-0563), Adonis Durado (ORCID 0000-0001-8441-323X)
Source: International Journal of Technology in Education and Science. 2024 8(2):250-268.
Availability: International Society for Technology, Education, and Science. e-mail: ijtesoffice@gmail.com; Web site: http://www.ijtes.net
Peer Reviewed: Y
Page Count: 20
Publication Date: 2024
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace, Police, Law Enforcement, Educational Environment, Standards, Cost Effectiveness, Program Development, Video Technology, Educational Objectives, Educational Strategies, Program Content, Production Techniques, Barriers
Geographic Terms: Ohio
ISSN: 2651-5369
Abstract: This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, and school violence prevention. The article starts by introducing the concept of VR training with its subdivisions and its benefits, including the promotion of learning and empathy through immersion. Followingly, it describes the process of planning for a VR training. Subsequently, it breaks down the several stages of creating VR training content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes the challenges of creating compelling VR content such as storytelling, editing, and resources. Additionally, it attempts to pave the way for similar VR training projects by providing recommendations and emphasizing the importance of communication, adaptability, and experimentation.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1427005
Database: ERIC
Description
Abstract:This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, and school violence prevention. The article starts by introducing the concept of VR training with its subdivisions and its benefits, including the promotion of learning and empathy through immersion. Followingly, it describes the process of planning for a VR training. Subsequently, it breaks down the several stages of creating VR training content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes the challenges of creating compelling VR content such as storytelling, editing, and resources. Additionally, it attempts to pave the way for similar VR training projects by providing recommendations and emphasizing the importance of communication, adaptability, and experimentation.
ISSN:2651-5369