Creating VR Content for Training Purposes

Saved in:
Bibliographic Details
Title: Creating VR Content for Training Purposes
Language: English
Authors: Oussema Dhieb (ORCID 0009-0009-3996-0563), Adonis Durado (ORCID 0000-0001-8441-323X)
Source: International Journal of Technology in Education and Science. 2024 8(2):250-268.
Availability: International Society for Technology, Education, and Science. e-mail: ijtesoffice@gmail.com; Web site: http://www.ijtes.net
Peer Reviewed: Y
Page Count: 20
Publication Date: 2024
Document Type: Journal Articles
Reports - Descriptive
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace, Police, Law Enforcement, Educational Environment, Standards, Cost Effectiveness, Program Development, Video Technology, Educational Objectives, Educational Strategies, Program Content, Production Techniques, Barriers
Geographic Terms: Ohio
ISSN: 2651-5369
Abstract: This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, and school violence prevention. The article starts by introducing the concept of VR training with its subdivisions and its benefits, including the promotion of learning and empathy through immersion. Followingly, it describes the process of planning for a VR training. Subsequently, it breaks down the several stages of creating VR training content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes the challenges of creating compelling VR content such as storytelling, editing, and resources. Additionally, it attempts to pave the way for similar VR training projects by providing recommendations and emphasizing the importance of communication, adaptability, and experimentation.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1427005
Database: ERIC
FullText Text:
  Availability: 0
CustomLinks:
  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1427005
    Name: ERIC Full Text
    Category: fullText
    Text: Full Text from ERIC
Header DbId: eric
DbLabel: ERIC
An: EJ1427005
AccessLevel: 3
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Creating VR Content for Training Purposes
– Name: Language
  Label: Language
  Group: Lang
  Data: English
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Oussema+Dhieb%22">Oussema Dhieb</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0009-3996-0563">0009-0009-3996-0563</externalLink>)<br /><searchLink fieldCode="AR" term="%22Adonis+Durado%22">Adonis Durado</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8441-323X">0000-0001-8441-323X</externalLink>)
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Technology+in+Education+and+Science%22"><i>International Journal of Technology in Education and Science</i></searchLink>. 2024 8(2):250-268.
– Name: Avail
  Label: Availability
  Group: Avail
  Data: International Society for Technology, Education, and Science. e-mail: ijtesoffice@gmail.com; Web site: http://www.ijtes.net
– Name: PeerReviewed
  Label: Peer Reviewed
  Group: SrcInfo
  Data: Y
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 20
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 2024
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Journal Articles<br />Reports - Descriptive
– Name: Subject
  Label: Descriptors
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Training+Methods%22">Training Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Peace%22">Peace</searchLink><br /><searchLink fieldCode="DE" term="%22Police%22">Police</searchLink><br /><searchLink fieldCode="DE" term="%22Law+Enforcement%22">Law Enforcement</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Environment%22">Educational Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Standards%22">Standards</searchLink><br /><searchLink fieldCode="DE" term="%22Cost+Effectiveness%22">Cost Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Development%22">Program Development</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Technology%22">Video Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Objectives%22">Educational Objectives</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Strategies%22">Educational Strategies</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Content%22">Program Content</searchLink><br /><searchLink fieldCode="DE" term="%22Production+Techniques%22">Production Techniques</searchLink><br /><searchLink fieldCode="DE" term="%22Barriers%22">Barriers</searchLink>
– Name: Subject
  Label: Geographic Terms
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Ohio%22">Ohio</searchLink>
– Name: ISSN
  Label: ISSN
  Group: ISSN
  Data: 2651-5369
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, and school violence prevention. The article starts by introducing the concept of VR training with its subdivisions and its benefits, including the promotion of learning and empathy through immersion. Followingly, it describes the process of planning for a VR training. Subsequently, it breaks down the several stages of creating VR training content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes the challenges of creating compelling VR content such as storytelling, editing, and resources. Additionally, it attempts to pave the way for similar VR training projects by providing recommendations and emphasizing the importance of communication, adaptability, and experimentation.
– Name: AbstractInfo
  Label: Abstractor
  Group: Ab
  Data: As Provided
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 2024
– Name: AN
  Label: Accession Number
  Group: ID
  Data: EJ1427005
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1427005
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 20
        StartPage: 250
    Subjects:
      – SubjectFull: Computer Simulation
        Type: general
      – SubjectFull: Training Methods
        Type: general
      – SubjectFull: Technology Uses in Education
        Type: general
      – SubjectFull: Peace
        Type: general
      – SubjectFull: Police
        Type: general
      – SubjectFull: Law Enforcement
        Type: general
      – SubjectFull: Educational Environment
        Type: general
      – SubjectFull: Standards
        Type: general
      – SubjectFull: Cost Effectiveness
        Type: general
      – SubjectFull: Program Development
        Type: general
      – SubjectFull: Video Technology
        Type: general
      – SubjectFull: Educational Objectives
        Type: general
      – SubjectFull: Educational Strategies
        Type: general
      – SubjectFull: Program Content
        Type: general
      – SubjectFull: Production Techniques
        Type: general
      – SubjectFull: Barriers
        Type: general
      – SubjectFull: Ohio
        Type: general
    Titles:
      – TitleFull: Creating VR Content for Training Purposes
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Oussema Dhieb
      – PersonEntity:
          Name:
            NameFull: Adonis Durado
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2024
          Identifiers:
            – Type: issn-electronic
              Value: 2651-5369
          Numbering:
            – Type: volume
              Value: 8
            – Type: issue
              Value: 2
          Titles:
            – TitleFull: International Journal of Technology in Education and Science
              Type: main
ResultId 1