Creating VR Content for Training Purposes
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| Title: | Creating VR Content for Training Purposes |
|---|---|
| Language: | English |
| Authors: | Oussema Dhieb (ORCID |
| Source: | International Journal of Technology in Education and Science. 2024 8(2):250-268. |
| Availability: | International Society for Technology, Education, and Science. e-mail: ijtesoffice@gmail.com; Web site: http://www.ijtes.net |
| Peer Reviewed: | Y |
| Page Count: | 20 |
| Publication Date: | 2024 |
| Document Type: | Journal Articles Reports - Descriptive |
| Descriptors: | Computer Simulation, Training Methods, Technology Uses in Education, Peace, Police, Law Enforcement, Educational Environment, Standards, Cost Effectiveness, Program Development, Video Technology, Educational Objectives, Educational Strategies, Program Content, Production Techniques, Barriers |
| Geographic Terms: | Ohio |
| ISSN: | 2651-5369 |
| Abstract: | This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, and school violence prevention. The article starts by introducing the concept of VR training with its subdivisions and its benefits, including the promotion of learning and empathy through immersion. Followingly, it describes the process of planning for a VR training. Subsequently, it breaks down the several stages of creating VR training content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes the challenges of creating compelling VR content such as storytelling, editing, and resources. Additionally, it attempts to pave the way for similar VR training projects by providing recommendations and emphasizing the importance of communication, adaptability, and experimentation. |
| Abstractor: | As Provided |
| Entry Date: | 2024 |
| Accession Number: | EJ1427005 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1427005 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1427005 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Creating VR Content for Training Purposes – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Oussema+Dhieb%22">Oussema Dhieb</searchLink> (ORCID <externalLink term="https://orcid.org/0009-0009-3996-0563">0009-0009-3996-0563</externalLink>)<br /><searchLink fieldCode="AR" term="%22Adonis+Durado%22">Adonis Durado</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0001-8441-323X">0000-0001-8441-323X</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Technology+in+Education+and+Science%22"><i>International Journal of Technology in Education and Science</i></searchLink>. 2024 8(2):250-268. – Name: Avail Label: Availability Group: Avail Data: International Society for Technology, Education, and Science. e-mail: ijtesoffice@gmail.com; Web site: http://www.ijtes.net – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 20 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Descriptive – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Training+Methods%22">Training Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Peace%22">Peace</searchLink><br /><searchLink fieldCode="DE" term="%22Police%22">Police</searchLink><br /><searchLink fieldCode="DE" term="%22Law+Enforcement%22">Law Enforcement</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Environment%22">Educational Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Standards%22">Standards</searchLink><br /><searchLink fieldCode="DE" term="%22Cost+Effectiveness%22">Cost Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Development%22">Program Development</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Technology%22">Video Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Objectives%22">Educational Objectives</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Strategies%22">Educational Strategies</searchLink><br /><searchLink fieldCode="DE" term="%22Program+Content%22">Program Content</searchLink><br /><searchLink fieldCode="DE" term="%22Production+Techniques%22">Production Techniques</searchLink><br /><searchLink fieldCode="DE" term="%22Barriers%22">Barriers</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Ohio%22">Ohio</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2651-5369 – Name: Abstract Label: Abstract Group: Ab Data: This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, and school violence prevention. The article starts by introducing the concept of VR training with its subdivisions and its benefits, including the promotion of learning and empathy through immersion. Followingly, it describes the process of planning for a VR training. Subsequently, it breaks down the several stages of creating VR training content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes the challenges of creating compelling VR content such as storytelling, editing, and resources. Additionally, it attempts to pave the way for similar VR training projects by providing recommendations and emphasizing the importance of communication, adaptability, and experimentation. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2024 – Name: AN Label: Accession Number Group: ID Data: EJ1427005 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1427005 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 250 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: Training Methods Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Peace Type: general – SubjectFull: Police Type: general – SubjectFull: Law Enforcement Type: general – SubjectFull: Educational Environment Type: general – SubjectFull: Standards Type: general – SubjectFull: Cost Effectiveness Type: general – SubjectFull: Program Development Type: general – SubjectFull: Video Technology Type: general – SubjectFull: Educational Objectives Type: general – SubjectFull: Educational Strategies Type: general – SubjectFull: Program Content Type: general – SubjectFull: Production Techniques Type: general – SubjectFull: Barriers Type: general – SubjectFull: Ohio Type: general Titles: – TitleFull: Creating VR Content for Training Purposes Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Oussema Dhieb – PersonEntity: Name: NameFull: Adonis Durado IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Identifiers: – Type: issn-electronic Value: 2651-5369 Numbering: – Type: volume Value: 8 – Type: issue Value: 2 Titles: – TitleFull: International Journal of Technology in Education and Science Type: main |
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