Technology-Infused Teams-Games-Tournaments in English Language Class: A Mixed Method Study on Students' Achievement and Perception

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Bibliographic Details
Title: Technology-Infused Teams-Games-Tournaments in English Language Class: A Mixed Method Study on Students' Achievement and Perception
Language: English
Authors: Kiki Juli Anggoro (ORCID 0000-0002-5519-3036), Uswatun Khasanah (ORCID 0000-0001-6049-2981)
Source: Research in Learning Technology. 2024 32.
Availability: Association for Learning Technology. Gipsy Lane, Headington, Oxford OX3 0BO, UK. e-mail: enquiries@alt.ac.uk; Web site: https://journal.alt.ac.uk
Peer Reviewed: Y
Page Count: 17
Publication Date: 2024
Document Type: Journal Articles
Reports - Research
Tests/Questionnaires
Education Level: Higher Education
Postsecondary Education
Descriptors: English Language Learners, Technology Uses in Education, Foreign Countries, Educational Games, Teamwork, Second Language Instruction, Academic Achievement, Cooperative Learning, Student Motivation, Student Satisfaction, Student Attitudes, Educational Technology, College Freshmen
Geographic Terms: Thailand
ISSN: 2156-7069
2156-7077
Abstract: Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This research involved 30 students as the control group and 30 students as the experimental group from two sections of the same general English course at a Thailand university. Pre- and post-tests of the control and the experimental group were conducted to assess the success of the method. At the end of the term, a questionnaire consisting of closed and open-ended questions was used to record the students' perceptions. The findings showed that the experimental group's scores were higher suggesting the success of the method in improving students' achievement. The experimental group's perceptions as expressed in the questionnaire under cooperation, motivation, achievement, and satisfaction were highly positive as students gave, on average, ratings of more than 4.0 to all categories. The implication of these findings was the effective application of this method in English classes.
Abstractor: As Provided
Entry Date: 2024
Accession Number: EJ1433491
Database: ERIC
Description
Abstract:Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This research involved 30 students as the control group and 30 students as the experimental group from two sections of the same general English course at a Thailand university. Pre- and post-tests of the control and the experimental group were conducted to assess the success of the method. At the end of the term, a questionnaire consisting of closed and open-ended questions was used to record the students' perceptions. The findings showed that the experimental group's scores were higher suggesting the success of the method in improving students' achievement. The experimental group's perceptions as expressed in the questionnaire under cooperation, motivation, achievement, and satisfaction were highly positive as students gave, on average, ratings of more than 4.0 to all categories. The implication of these findings was the effective application of this method in English classes.
ISSN:2156-7069
2156-7077