Development of a Support System for Recalling 3D Vision from a 2D Plane
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| Title: | Development of a Support System for Recalling 3D Vision from a 2D Plane |
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| Language: | English |
| Authors: | Hironori Takeuchi, Kenji Matsuura, Tetsushi Ueta, Tomohito Wada |
| Source: | Journal of Educational Multimedia and Hypermedia. 2025 32(1):5-34. |
| Availability: | Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org |
| Peer Reviewed: | Y |
| Page Count: | 30 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Computer Simulation, Visual Aids, Team Sports, Decision Making Skills, Reaction Time, Teaching Methods, Recall (Psychology), Program Development, Program Effectiveness, Athletics |
| DOI: | 10.70725/014177zoxurj |
| ISSN: | 1055-8896 1943-5916 |
| Abstract: | Basketball tactical patterns are typically taught using tools such as 2D tactical boards. Rapid decision-making in a team depends on the ability to connect two-dimensional (2D) third-person positions with three-dimensional (3D) first-person perspectives. This study develops a support system that offers a virtual environment to enhance the efficient recall of 3D vision from a 2D board. The proposed system generates static or dynamic 3D visualizations based on 2D inputs. A total of 30 volunteers participated in this study and were randomly assigned to groups that received either 2D images, static 3D images, or dynamic 3D images. The study evaluated participants' ability to accurately recall a 3D vision from a 2D board under both constrained and unconstrained time conditions. The results indicate that under constrained time conditions, a learning method that uses static 3D images in response to 2D operations is more effective than traditional learning methods based only on 2D images. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1466928 |
| Database: | ERIC |
| Abstract: | Basketball tactical patterns are typically taught using tools such as 2D tactical boards. Rapid decision-making in a team depends on the ability to connect two-dimensional (2D) third-person positions with three-dimensional (3D) first-person perspectives. This study develops a support system that offers a virtual environment to enhance the efficient recall of 3D vision from a 2D board. The proposed system generates static or dynamic 3D visualizations based on 2D inputs. A total of 30 volunteers participated in this study and were randomly assigned to groups that received either 2D images, static 3D images, or dynamic 3D images. The study evaluated participants' ability to accurately recall a 3D vision from a 2D board under both constrained and unconstrained time conditions. The results indicate that under constrained time conditions, a learning method that uses static 3D images in response to 2D operations is more effective than traditional learning methods based only on 2D images. |
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| ISSN: | 1055-8896 1943-5916 |
| DOI: | 10.70725/014177zoxurj |