Stardust Odyssey: City's Last Stand -- Utilising Process Drama and Design-Based Research in Tabletop Game Workshops to Reimagine Active Citizenship in Thailand's Neoliberal Education Context

Saved in:
Bibliographic Details
Title: Stardust Odyssey: City's Last Stand -- Utilising Process Drama and Design-Based Research in Tabletop Game Workshops to Reimagine Active Citizenship in Thailand's Neoliberal Education Context
Language: English
Authors: Rubkwan Thammaboosadee (ORCID 0009-0007-2793-1277)
Source: Designs for Learning. 2025 16(1):22-35.
Availability: Stockholm University Press. Stockholm University Library, SE-106 91, Stockholm, Sweden. Web site: https://www.designsforlearning.nu
Peer Reviewed: Y
Page Count: 14
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Neoliberalism, Educational Games, Foreign Countries, Drama, Game Based Learning, Learner Engagement, Workshops, College Students, Activism, Welfare Services, Citizen Participation, Reflection, Educational Practices, Advantaged, Social Class, Social Differences, Laborers, Employees, Teachers, Social Justice
Geographic Terms: Thailand
ISSN: 1654-7608
2001-7480
Abstract: This paper examines the practical application of "Stardust Odyssey: City's Last Stand," a tabletop game designed to support experiential learning about socio-economic inequality within Thailand's neoliberal education system. Anchored in Process Drama and Design-Based Research (DBR), the study explores how the game operates as an educational tool by analysing participants' engagement with its mechanics during workshop sessions. Conducted with university students, educators, workers, and welfare activists, the workshops demonstrate how interactive gameplay can foster critical dialogue about systemic injustice and prompt participants to consider alternative modes of civic engagement. Departing from purely conceptual approaches, this paper foregrounds the iterative process of game design, facilitation, and reflective analysis, positioning "Stardust Odyssey" as a compelling model for integrating participatory drama and game-based learning into educational practice.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1475840
Database: ERIC
Full text is not displayed to guests.
Description
Abstract:This paper examines the practical application of "Stardust Odyssey: City's Last Stand," a tabletop game designed to support experiential learning about socio-economic inequality within Thailand's neoliberal education system. Anchored in Process Drama and Design-Based Research (DBR), the study explores how the game operates as an educational tool by analysing participants' engagement with its mechanics during workshop sessions. Conducted with university students, educators, workers, and welfare activists, the workshops demonstrate how interactive gameplay can foster critical dialogue about systemic injustice and prompt participants to consider alternative modes of civic engagement. Departing from purely conceptual approaches, this paper foregrounds the iterative process of game design, facilitation, and reflective analysis, positioning "Stardust Odyssey" as a compelling model for integrating participatory drama and game-based learning into educational practice.
ISSN:1654-7608
2001-7480